4 years ago
Angel does it again!
The supply and armour expert That can no longer hand out armour What next, is Maria going to shoot ammo at low health allies lol (Ah my ally is in need of assistance, here,let me chuck some ammo i...
I do not believe it to be OP. 1-2 more bullets is not OP. OP is never ending ammunition, bombs, fuel, bot repair.....
@Bolvard You clearly don’t know the huge significance about surviving 1-2 bullets more in gunfights.
Just because I disagree, doesn't mean I don't know the difference.
There is a reason why almost all matches contained almost 50% of angels and it’s becouse his huge versatility in addition to having unlimited ammo for everything and unlimited Armor for himself/Team.
While the ammo is unlimited, it isnt unlimited in the sense you hold your mouse and it never ends. You have to go back to your crate, click, reload. Youre not a vehicle who can sit and hold a key spamming 30mm rounds. Additionally, crates are targets. As a sniper, I see a crate, I see a kill. That being said, someone mentioned crate changes earlier and they seems reasonable. To me, the armor is not OP. I see more issue with crates then armor
Thus specialist was to strong and everyone with a common sense will come to the same conclusion.
He is still extremely strong even without his unlimited Armor but atleast gunfights are now more even playing field and not that inconsistent anymore.
Ah yes, you're the common sense argument. I bet to differ sir. Armor is not OP. The crate just doesnt serve Angel, it serves everyone nearby. If the crate only served Angel, I would definitely agree. But anyone can access the "unlimited ammo". That makes it an even keel.
@Bolvard wrote:
You know what huge amount of pressure it creates when an Sundance can throw 4 scatter grenades in a row ? Without an Irish sentinel next to you, you and your teammates are forced to retreat.
For those who do not know the answer, I will provide the numbers.
Each anti armor grenade does 19% damage to an MBT. So 4 anti armor grenades adds up to 76% damage purely out of throw-in-the-general-direction-and-forget grenades. More than 3 quarters out of a heathy tank without even having fired a recoiless yet. To be fair, the thermal smoke might stop 1 to 2 of them depending on if the Sundance threw 2 of the nades without interval or not.
Fortunately most players are not committed enough to take advantage of that often.
PS: Unrelated trivia: the anti armor grenades also lock on drones now too. Making Sundance a flawless counter to C5 drones (I do not remember if the drones have countermeasures).