4 years ago
Angel does it again!
The supply and armour expert That can no longer hand out armour What next, is Maria going to shoot ammo at low health allies lol (Ah my ally is in need of assistance, here,let me chuck some ammo i...
@Bolvard You clearly don’t know the huge significance about surviving 1-2 bullets more in gunfights.
Just because I disagree, doesn't mean I don't know the difference.
There is a reason why almost all matches contained almost 50% of angels and it’s becouse his huge versatility in addition to having unlimited ammo for everything and unlimited Armor for himself/Team.
While the ammo is unlimited, it isnt unlimited in the sense you hold your mouse and it never ends. You have to go back to your crate, click, reload. Youre not a vehicle who can sit and hold a key spamming 30mm rounds. Additionally, crates are targets. As a sniper, I see a crate, I see a kill. That being said, someone mentioned crate changes earlier and they seems reasonable. To me, the armor is not OP. I see more issue with crates then armor
Thus specialist was to strong and everyone with a common sense will come to the same conclusion.
He is still extremely strong even without his unlimited Armor but atleast gunfights are now more even playing field and not that inconsistent anymore.
Ah yes, you're the common sense argument. I bet to differ sir. Armor is not OP. The crate just doesnt serve Angel, it serves everyone nearby. If the crate only served Angel, I would definitely agree. But anyone can access the "unlimited ammo". That makes it an even keel.
@Bolvard wrote:
You know what huge amount of pressure it creates when an Sundance can throw 4 scatter grenades in a row ? Without an Irish sentinel next to you, you and your teammates are forced to retreat.
For those who do not know the answer, I will provide the numbers.
Each anti armor grenade does 19% damage to an MBT. So 4 anti armor grenades adds up to 76% damage purely out of throw-in-the-general-direction-and-forget grenades. More than 3 quarters out of a heathy tank without even having fired a recoiless yet. To be fair, the thermal smoke might stop 1 to 2 of them depending on if the Sundance threw 2 of the nades without interval or not.
Fortunately most players are not committed enough to take advantage of that often.
PS: Unrelated trivia: the anti armor grenades also lock on drones now too. Making Sundance a flawless counter to C5 drones (I do not remember if the drones have countermeasures).
@BolvardYou are disagreeing becouse you where an angel main and dependent on armor to win your gunfights.
Youre projecting. I was a Casper main, and now a Mackay main.
Also the Loadout crate gives infinite Ammo for everything, even for irish‘ deployable cover or sentinel got refilled by it and both have a large CD, Sundances grenades, and so on.
True, but it is not instant. Unlike say a tank that holds a button and has never ending ammo, one has to run back to the crate, click, select, and then go again. This takes time, important time.
You know what huge amount of pressure it creates when an Sundance can throw 4 scatter grenades in a row ?
The same type of pressure a vehicle puts on you with a 30mm never ending stream?
Without an Irish sentinel next to you, you and your teammates are forced to retreat.
Now youre presenting specialist against specialist. This is a R/P/S environment.
Infinite ammo from loadout crates is extremely strong and still is.
Again, infinite yes, but not instant. Time to summon the crate. Time for it to drop. It drops and pinpoints where you are. You have to run to crate, avoid fire, click, select, and youre good to go. If you are inside, you must go outside to do all this. Excluding all these facts makes it seem like the crate is in your pocket
Armor shouldn’t be in the Game in the first place, it makes gunfight completely inconsistent and makes slow RoF Weapons weaker than they are currently.
Youre allowed to have an opinion, it does not make it fact. 2 more bullets at most is not OP.
Given the fact that with an armor crate angel could also refill his 3 Armorplates instantly instead having to wait was completely broken.
See above. It is not instantly. I have played Angel enough to know I do not stand next to a summoned crate and fight.
Now angel is that what he should have been in the first place - a supporter for maintaining the frontline with ammo, not a 1 man army.
Youre playing him wrong if youre camping the crate. Crates are targets for vehicles, birds and snipers.
Run&Gun Gameplay made him by far the strongest Specialist in the game, there was literally zero reason to pick anything else beside maybe Sundance or Mackay for mobility.
The crate does not run and gun with him. In fact, it is just the opposite. Again, to reiterate: summon the crate. Time for it to drop. It drops and pinpoints where you are. You have to run to crate, avoid fire, click, select, and youre good to go. If you are inside, you must go outside to do all this.
I hope they also remove the armor plates Gadget, remove them from revived Teammates when they get revived by an Angek and rework irish‘ passive so we get completely rid of Armor as a whole.
The armor is the first thing gone. It only is there if Angel revives, and he revives at half health. It isnt there if Falck revives. You have a choice to select a higher ROF weapon. If you are not choosing that, nerfing Angel because of your choice is nothing for then requesting EZMode for your personal game play.
Nerf Rock!!!! Paper is fine.
Signed Scissors.
@BolvardBody armor has been an integral part of battlefield since battlefield 2, it belongs in the game,even further more by making a 2142 reference(that by default used light for mobility, and heavy for well, damage reduction,you are incorrect in every way. And were only taken back out in battlefield V, and given heal bandages in place(that was even better for mobility lol)
Also no, it makes you carefully aim more with slower rof weapons, nonsense, 2 sniper bullets can still ko if you aim better, two sniper bullets if aimed decently, still equals 60x2=120, which is the total of hp with armor, the difference for example for scar is 4.5 shots, to 5.5 shots with armor
3.3 midline shots with the pp-29 with armor, to 2.7 without armor
The dm7 with midline shots is 3.4, 2.9 without armor
(These are within the 50-100m distance) and yes these are slightly old stats,but it still affirms
Nade spamming has been an issue since bad company 2, nothing new, just be glad it isn't as bad as bc2 was lol
As for the loadout crate, I agree, the cooldown at the very least should be extended heavily, as in a 1-4 min more cooldown