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I personally do look forward to experiencing the change.
At first glance it is welcomed as right now all weapons nominally feel the same within a class.
It’ll be refreshing at least and will make people try out different weapons, plus add a variability element.
@TheseusJason wrote:I personally do look forward to experiencing the change.
At first glance it is welcomed as right now all weapons nominally feel the same within a class.
It’ll be refreshing at least and will make people try out different weapons, plus add a variability element.
The last thing I want to do is memorize Recoil patterns like what I had to do 20+ years ago for counter strike in order to be competitive.
Not that I'm that sweaty at these types of games anymore, but I don't want massive recoil or especially not randomness
- sk1lld2 years agoLegend
Will this be in the next patch or is it here now? Haven't played in a wile.
- GrizzGolf2 years agoSeasoned Ace
Season 7 when it drops
@sk1lld wrote:Will this be in the next patch or is it here now? Haven't played in a wile.
- 2 years agoWhat makes this even worse is that this again only/mostly effects PC players. Console Auto Aim does the recoil correction for you and is not influenced by those visual recoil changes as they are, well, just or at least mostly visual.
- Alethes2 years agoSeasoned Ace@Anobix I absolutely understand all of your viewpoints when they happen to be contrary to mine. No hard feelings on my side.
- SharpGoblin2 years agoLegend
My feedback to this upcoming change: 👎
- 2 years agoThey specifically mentioned that they intend to bring this 'improvement' the same way they introduced the 'improved sprint' animation.
This was the first I disabled after they introduced it and the same goes for the visual recoil, which they stated is only there to 'increase immersion' and will not change the actual recoil.
So, if they do that and I get an option to turn this off, this is the first thing I will do after the update. Deactivate this nonsense and keep on playing the normal way.
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