Forum Discussion
@TheseusJason wrote:
@ForumUsersorry for being a stickler for precision here but, there is no “recoil correction” for consoles (just like there isn’t such thing as “auto aim”, but at this stage we’d just be splitting hairs). Reduction of nominal amount of recoil compared to PC, yes.
And, being visual, you can be sure it will affect consoles too.
Right, there’s no recoil on console or controller basically.
Controllers do get auto aim. You get rotational assist, snap to target, slow down, and reduced recoil.
It affects mouse users most is the point ForumUser was trying to make. And they’re correct. Like most modern games, they give controller players a bunch of assist and clutter the visuals with a bunch of particle effects and random swaying animations.
- RaginSam2 years agoSeasoned Ace
@VOLBANKER_PC wrote:
@RaginSamI get so tired when I read your propaganda against consoles. I’m on Xbox Series X and I can assure everybody that there *is* recoil. And because one is using a controller, aim assist is necessary for staying on target, especially when the target is out in the distance.It's not propaganda if everything I say is true. I have used a controller on and off for a couple of weeks. The difference in recoil is VERY noticeable. Once you're on target, you're locked in. You do have to move your left stick a bit to keep it assisting however. That's what a lot of people aren't doing. The assist is very strong when you use it correctly though.
Fact Check:
25% reduction in recoil
Snap to Target
Rotational Assist
Slow Down
Again, assist lets you concentrate more than just aiming. It ignores visual clutter, which is kryptonite to Mouse users. If I can't see you, there's ZERO assist to aid me with staying on target. Particle effects, smoke, animations, bad lighting, swaying, and so many other things that add up making it really difficult to track enemies. What exactly is Propaganda about any of that?!
- GrizzGolf2 years agoSeasoned Ace
So we wont be able to spray like we do now and it stays on target with this change right?
- 2 years ago@RaginSam
1. There is recoil on controller
2. You never tested it on console
3. A "good" controller player has ZERO chance against a "good" mouse player. - RaginSam2 years agoSeasoned Ace
@DonKarnage79 wrote:
@RaginSam
1. There is recoil on controller
2. You never tested it on console
3. A "good" controller player has ZERO chance against a "good" mouse player.1. Yes, but it's reduced is the point. BF2042 already has fairly low recoil, why do controller players need it to be reduced further?
2. Nope, I don't own a console. Some others have stated that there was no difference they could tell. It should be the same.
3. Not true what so ever.
You guys keep saying console, I'm saying controller. I wouldn't care what consoles did if there wasn't crossplay, but since there is, I will continue to talk about it and critique the amount of assist controller players are given in modern FPS games. Aim assist shouldn't be nearly as strong as it is on PC in my opinion.
- VOLBANKER_PC2 years agoSeasoned Ace@RaginSam The propaganda is that you talk about how aim assist and recoil works on console - without having tested how it works on console.
- RaginSam2 years agoSeasoned Ace
@VOLBANKER_PC wrote:
@RaginSamThe propaganda is that you talk about how aim assist and recoil works on console - without having tested how it works on console.It's the same across all platforms. Historically, if anything, assist is stronger on the console version.
Feel free to test out a controller on PC then and see if you can feel the difference.
- UP_Hawxxeye2 years agoLegend
@GrizzGolf wrote:So we wont be able to spray like we do now and it stays on target with this change right?
I do not know...
they way they present it is like if every gun will have its unique VISUAL recoil pattern that will mess up what we see vs where the gun actually shoots at.
If it is a BF3/4 system where the shot spread "bloom" the longer the full auto burst lasts, then it is controllable and can work, if it is some gun specific animation that some seatbuckets will memorize while the rust of us suffer then it is not controlable
- UP_LordPlumber2 years agoSeasoned Ace@RaginSam My biggest problem with all of that is this:
Good players with high k/d will adapt to any change as we have in the past games with massive TTK changes and recoil "improvements"
Bad players will keep crying that the game is too hard and they can't fight more experienced players.
In the end, it solves absolutely nothing. All they do is annoy us with pointless changes that make no sense to us but probably allow Dice to tick the "Work performed" box on their meetings - RaginSam2 years agoSeasoned Ace@UP_LordPlumber Yeah, changes that ultimately make the game feel worse is the issue here. I'm a fan of games cleaning up and reducing visual clutter, not adding to it.
- GrizzGolf2 years agoSeasoned Ace
@sk1lld wrote:
@RaginSamvisual clutter from all the shaking, new players quitting in hoards because they can't hit anything. Combat range getting closer in order to be accurate.
Yeah, not liking this change at all.I like to make my kills at Mid. Feels like the past week anytime I have been in close contact my bullets aren't hitting. But that's for another topic haha.
- UP_Hawxxeye2 years agoLegend
Btw, during some basic military training, the worst thing about using an assault rifle was how painfully the damn gun (a G3A3) kicks at untrained hands (even on single fire mode).
I am not a fan of something that tries to simulate that feeling. The ingame characters are supposed to be trained and battle hardened pros
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