Forum Discussion
@GrizzGolf the issue is with how DICE "explained" the changes before.
"It's a mix between "recoil shown" and "visual recoil", where bullets will match where the weapon/reticle is aiming at, and sometimes THEY WON'T"
now how I and many seemed to have interpreted it is bullets will randomly deviate away from your point of aim (center screen) regardless of spread, so technically you can have your first shot with a DMR randomly miss even if you are leading and aiming correctly bc DICE introduced a random chance mechanic...
also bursting would not effect this as the random chance would be active with every bullet fired. according to the "clarification" made by DICE. To me that statement sounds like random recoil from BFV all over again and i hoped we were over that BS mechanic by now
- GrizzGolf2 years agoSeasoned Ace
@TheseusJason wrote:@X-Sunslayer-X, and all –
This allays the conjectures: (He’s the weapons designer.)
Soooooo bullets will be going where I am aiming?
- X-Sunslayer-X2 years agoSeasoned Ace@GrizzGolf i would not be surprised if the update is bugged again and we get release levels of random bullet spread bar 1-2 weapons like with the PP-29 just after launch
- OskooI_0072 years agoLegend
Bullets will still go where the weapon sight is aiming.
Spread will still be present which causes bullets to slightly veer off where the weapon sight is aiming.
This leaves the question, what exactly does 'visual recoil' do?
Apparently, it keeps the weapon sight locked to the center of the monitor screen which causes the screen to shake more because now the whole screen is moving with the weapon recoil. Instead of the weapon moving while decoupled from the center of the monitor screen.
In other words, the screen is shaking more because the screen moves with the weapon as it shakes.
So visual recoil is the screen shaking more. As we can clearly see in the video below. Look how much the windows and left side of the building shakes with the new recoil system using the assault rifle.
It also looks like DICE has increased the amount of recoil with assault rifles as well. Meaning they have more recoil and kick harder. I can clearly see assault rifle recoil has been increased compared to LMG recoil.
It definitely looks like DICE wants to increase the amount of recoil in order to reduce damage at long range so more bullets miss the target.
I think it's the right call because it's either increase recoil so more bullets miss at long range or decrease bullet damage at long range.
I'd rather have high bullet damage with more recoil than a low bullet damage sponge shooter. It's nice to see DICE finally implementing suggestions I made years ago for BFV on how to improve long range gameplay. 😉