Forum Discussion
@TheseusJason wrote:@X-Sunslayer-X, and all –
This allays the conjectures: (He’s the weapons designer.)
Soooooo bullets will be going where I am aiming?
- OskooI_0072 years agoLegend
Bullets will still go where the weapon sight is aiming.
Spread will still be present which causes bullets to slightly veer off where the weapon sight is aiming.
This leaves the question, what exactly does 'visual recoil' do?
Apparently, it keeps the weapon sight locked to the center of the monitor screen which causes the screen to shake more because now the whole screen is moving with the weapon recoil. Instead of the weapon moving while decoupled from the center of the monitor screen.
In other words, the screen is shaking more because the screen moves with the weapon as it shakes.
So visual recoil is the screen shaking more. As we can clearly see in the video below. Look how much the windows and left side of the building shakes with the new recoil system using the assault rifle.
It also looks like DICE has increased the amount of recoil with assault rifles as well. Meaning they have more recoil and kick harder. I can clearly see assault rifle recoil has been increased compared to LMG recoil.
It definitely looks like DICE wants to increase the amount of recoil in order to reduce damage at long range so more bullets miss the target.
I think it's the right call because it's either increase recoil so more bullets miss at long range or decrease bullet damage at long range.
I'd rather have high bullet damage with more recoil than a low bullet damage sponge shooter. It's nice to see DICE finally implementing suggestions I made years ago for BFV on how to improve long range gameplay. 😉
- sk1lld2 years agoLegend
@OskooI_007 wrote:It definitely looks like DICE wants to increase the amount of recoil in order to reduce damage at long range so more bullets miss the target.
I think it's the right call because it's either increase recoil so more bullets miss at long range or decrease the amount of damage bullets deal at long range.
I'd rather have high bullet damage with more recoil than a low bullet damage sponge shooter. It's nice to see DICE finally implementing suggestions I made years ago for BFV on how to improve long range gameplay. 😉
Isn't this exactly the same in the end "Bullet sponge" since most of our rounds are missing and how do you know this will just affect us at long range?
Not liking the sound of this the more I hear.
- RaginSam2 years agoSeasoned Ace@sk1lld
I'd rather people take 1-2 more shots to kill and not have my screen shake as well.
@Oskool_007
Realism doesn't work well in shooters in my opinion, or at least BF players aren't really looking for that. Too much recoil is just really annoying and doesn't feel good. If you want weapons to feel "Heavy" sound design plays a big part in that.
I'd much rather take, and prefer, slightly higher TTK over making the game feel worse in the name of "balance".