Forum Discussion
I for one enjoy the freedom the specialist bring to the game. When I play the older BF games the classes seem so restrictive.
@CantGetRighteach to thier own mate, if you enjoy it then more power to you, but the majority dont and is also part reason why 2042 is in the dire circumstance that it is.
the classes and its restrictions is what encourages squad and teamplay and is the basis for a Battlefield game. Each brings their own and gel to form a good squad each with their own gadgets etc and having that comradery of having to rely on each other. Also the feeling that you are just a soldier in a war is what helps make Battlefield, none of this semi-hero solo play style malarky.
My friends wont even touch 2042 because of the specialists (and other reasons but a big part is the specialists) I am the only one who plays it. In 2042 there is no feeling of needing a squadmate other than to spawn on them. They literally stripped any enthusiasm and necessity to play as a squad. The specialists are made for solo gameplay.
And the abilities are not needed, BF is not about wallhacks, crazy medical pew pew guns, auto turrets, wingsuits etc. Its just not Battlefield
Dont get me wrong the game is fun for what it is, but its not BF fun, and I dont consider this a Battlefield game but in name only
- ThePla7Maker3 years agoRising Adventurer@Spinner1981 spot on
- 3 years ago
Used to be two games to play for different play styles...
1. Call of Duty - run and gun, no recoil easy high kills, gimmicky crap. Jump, slide cancel hop skip nothing affects aim.
2. Battlefield - Move objective based, classed-team play. Weapons you have to control, more focus less flashy. Jumping, diving, mantling caused a shooting penalty.
Now we have two Call of Duty games. Both full of running, smg toting, bunny hopping, slide cancelling, heli spamming no objective players with weird cheesy abilities like some sort of Batman.
- CountSero3 years agoSeasoned Ace
No, classes don’t encourage teamplay. If a player doesn’t want to participate in teamplay a class will not change that. And many players played the class only for the weapon they preferred instead of the teamplay aspect.
You can still read it in the game chat when players asking, if somebody can get rid of an annoying Helicopter instead of trying it by them self. And these are not isolated cases.
To many players expecting that somebody else is doing it instead of switching their own gear. (Because then they need to get out of their comfort zone)
BF2042 and the specialist system give you the freedom of choice of your equipment and is more open for teamplay ever but to many players are here for a good K/D and not to PTFO.
I like the Specialist system and that they got rid of restriction of a classes is a good thing.
- 3 years ago
For example there was an annoying stealth helicopter bugging me on the oil platforms on the Breakaway that kept in stealth mode so no one could target him. So I switched to Rao and hacked him which took him out of stealth mode and took him out with 2 AA rockets. I made it my mission to pursue him over most of the map. Now tell me you could do that with regular classes?
- 3 years ago
@CantGetRight wrote:For example there was an annoying stealth helicopter bugging me on the oil platforms on the Breakaway that kept in stealth mode so no one could target him. So I switched to Rao and hacked him which took him out of stealth mode and took him out with 2 AA rockets. I made it my mission to pursue him over most of the map. Now tell me you could do that with regular classes?
Stealth helos should NOT be used for a bellwether for anything Battlefield...
- X-Sunslayer-X3 years agoSeasoned Ace@CountSero in general i agree with the point the players choose to play as a team not the classes, yet in 2042 you can run Falk/Angel for example and essentially ignore all 31/63 players in your team entirely since you can resupply and heal yourself at your own leisure. Angel is in essence a one man army, using the airdrop to use whatever he needs for any given situation....
with classes you are eventually forced to seek out teamates, now ofc there is no garantee that whoever medic/support is near you will be of any use to you whatsoever... yet there was never a loadout in any BF game prior to 2042 where one class could simply do it all. now we have Angel and i garantee it will only get worse if DICE is left to do as they please- 3 years ago
@X-Sunslayer-X wrote:
@CountSeroin general i agree with the point the players choose to play as a team not the classes, yet in 2042 you can run Falk/Angel for example and essentially ignore all 31/63 players in your team entirely since you can resupply and heal yourself at your own leisure. Angel is in essence a one man army, using the airdrop to use whatever he needs for any given situation....
with classes you are eventually forced to seek out teamates, now ofc there is no garantee that whoever medic/support is near you will be of any use to you whatsoever... yet there was never a loadout in any BF game prior to 2042 where one class could simply do it all. now we have Angel and i garantee it will only get worse if DICE is left to do as they pleaseAngel functions as support. His resupply is not just for him. Other battlefield you could “pick up” classes. i.e. pick up downed medic load out and revive medic or swap class on death to one more appropriate. There have always been medics that don’t revive and support that doesn’t give ammo. It is ultimately player freedom of choice and not the specialist creating the problem.
- kregora3 years agoSeasoned Ace
@Spinner1981 wrote:the classes and its restrictions is what encourages squad and teamplay and is the basis for a Battlefield game.
You right and wrong at the same time.
Squad mechanics encourage squad play, classes or no classes makes no difference.
I played a lot of BF4 on classic mode servers, and I think that people who played on hardcore servers most likely agree that the team play aspect only comes when there is no
no auto-heal, auto-repair, and magazine management instead of clip management. Then and only then you 'need' engineers to repair your vehicles, and supporters for your ammo crates. I left out the medic/assault because in BF4 the class with access to revives and medic crates also was the class with the access to the best weapon class.
If you played on normal mode servers the number of assault players went up, and it was very common to see 5-person defibrillator assault squads that went from flag to flag.
BFV introduced attrition mechanics, that should have improve squad and team play, if DICE wouldn't have pulled back, and removed most of infantry attrition effects, because the 'normal' players didn't liked it.
Currently everyone has access to the 'meta' weapon, gadget, and specialist, and DICE has trouble balancing that, without all the additional restraints the former class based games had. Do you really believe classes would improve on that?