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LlamaWithKatana's avatar
4 years ago

Another T1 gets harder for no reason

It really shows their trend. Tie T1 to special ability and then nerf that ability so it's harder to finish T1. 

And why? Because ppl were not picking Irish to play Exposure?

If with Angel it was ok since you still can resupply by trowing bags on cooldown then Boris got a heavy hit with T1 requirement being damage dealt by turret and then his turret damage and target acquisition nerf.

Now Sundacne with kills ans assits BUT the amount of grenades reduced it is literally 2 times slower now. You physically allowed to throw only half of your grenades. Do we get anything to compensate said weakness? No, not really. At least I'm not aware of anything like that. Just less and less to make the whole progression harder. 

Could we get significantly faster cooldown on grenade? Bigger radius? Less grenades but more damage per grenade?

Could we get turret live longer then? Acquire target faster? Increased radius?  

Those are just from the top of my head. I think there should be even better balancing solution. That's on top of that we had balancing before. One Irish can protect the whole team from all Sundance nade spam in the world. And for Boris same Sundance could nuke turret without even peaking from the corner.

But just to nerf things to the level no one using it anymore is THE dice way.

11 Replies


  • @Adamonic wrote:

    Mastery should be tied to natural game play with that Specialist. However, in some cases you have to play differently to achieve Mastery, which is counter to the concept as a whole.

    For Irish, what is odd is one of his 2 gadgets doesn't actually provide any XP or progression towards Mastery. While other Specialists, you can actually use general tools/gadgets to obtain their Mastery without ever using their specific trait (Rao w/ SOFLAM). 


    And pockeball. Also as Falk you can only res and get it naturally without touching special gadget. Mackay uses just normal weapon and having high ground gives the progression (I think even heli kills counts but not sure). 

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