Forum Discussion
ATFGunr
4 years agoLegend
@Zhukov211 2042 = Uniform green grass, uniform desert sand, uniform bushes, uniform concrete. The wall alone in Renewal exemplifies the boring nature of the maps. It could hav e been graffitied as it would have been in the real world. Nobody could pass up a canvas like that! It’s like only single textures were used and mapped, so the grass all looks exactly the same, etc. BF1 was a beautifully rendered game, the most artistic of any of the series to date. Exposure is a better effort for this, it’s at least moderately interesting. This is a world in turmoil, entire governments have fallen and the only garbage around is the single use plastic bags?
RayD_O1
4 years agoHero
@ATFGunr wrote:
@Zhukov2112042 = Uniform green grass, uniform desert sand, uniform bushes, uniform concrete. The wall alone in Renewal exemplifies the boring nature of the maps. It could hav e been graffitied as it would have been in the real world. Nobody could pass up a canvas like that! It’s like only single textures were used and mapped, so the grass all looks exactly the same, etc. BF1 was a beautifully rendered game, the most artistic of any of the series to date. Exposure is a better effort for this, it’s at least moderately interesting. This is a world in turmoil, entire governments have fallen and the only garbage around is the single use plastic bags?
Totally agree, this has been something I really disliked from the moment I first saw the AOW maps.
Especially maps like Kaleidoscope / Hourglass / Renewal, none of those remotely look or feel like a warzone to me which kills that feeling of being there.
As you say BF1 was a masterpiece that captured the era / atmosphere perfectly.
I also agree that the Exposure map is definitely a move in the right direction which is why I played it exclusively until the 247 game mode was removed.
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