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@ArchAngeL-PCX wrote:
@Psubondlol Its the same good fun on Conquest. This map would be considered a medium sized 64 player map at best. I don't know why they thought it would be a great idea for 128 players.
metro and locker were fun meatgrinders but this map isn't. too many angles to be shot from
- 3 years ago@Psubond Yeah I thought this would be a Locker type map cause the trailer seemed more in doors. But its not. There isn't much underground.
- ZRuff463 years agoRising Ace
@PsubondYea exactly. I played the 128p Conquest on Flashpoint once and never touch it again. Way too many angles to be shot from and found myself being shot in the back so many times. Haven't had that issue on any other map. They just released the 64p Conquest for Flashpoint. It's still horrible. Obviously not as chaotic but I still getting shot in the back too many times. And Breakthrough isn't any better. It's just not a fun map to play. It's honestly one of the worst maps in bf history. I don't know why they think it was a good Idea to create so many flanking routes on the map. Every other maps, I usually finish with 2.0 or 3.0 k/d and a ton of captures but on this map i usually go extremely negative and very few captures. I will never play Flashpoint again and will leave everytime except to complete the weekly missions. This is the first time I've ever refused to play a bf map since I started playing back during bf3.
- Adamonic3 years agoLegend
@Psubond wrote:
@ArchAngeL-PCX wrote:
@Psubondlol Its the same good fun on Conquest. This map would be considered a medium sized 64 player map at best. I don't know why they thought it would be a great idea for 128 players.metro and locker were fun meatgrinders but this map isn't. too many angles to be shot from
I just tried playing it again, and for me, it is terrible as infantry unless you are sniping. At C1 I was getting shot from every conceivable angle with zero cover. I was trying to figure out how you could make an objective that has multiple levels yet provides no cover from any angle, yet they somehow achieved that.
- 3 years agoNot sure if I would call this map the worst map in the game, but only because there is still Hourglass and Breakway 128 that are both clearly worse than Flashpoint. But it is definitely among the worst maps we have now.
That statement is true for infantry that wants to PTFO and plays close the the flags, especially the 2 central flags. If you don't care about capturing flags but treat this map as a 'big TDM with flags', then I guess you can consider this map acceptable -- or even good, given you will always have some lemming PTFO players like us to shoot from the edges of the map.- Psubond3 years agoLegend
@ForumUser wrote:
Not sure if I would call this map the worst map in the game, but only because there is still Hourglass and Breakway 128 that are both clearly worse than Flashpoint. But it is definitely among the worst maps we have now.
That statement is true for infantry that wants to PTFO and plays close the the flags, especially the 2 central flags. If you don't care about capturing flags but treat this map as a 'big TDM with flags', then I guess you can consider this map acceptable -- or even good, given you will always have some lemming PTFO players like us to shoot from the edges of the map.discarded is worst imo. i refuse to play that map
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