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Check out this video on what it will and will not shoot down by JackFrags.
@CloverDeuceyeah, i know i forgot to put it in like the AA which also get destroyed when it fly’s thru the range of an enemys APS
But these are missiles and I’m ok with it but I don’t understand why an Explosive Bolt will be get destroyed, this is one of thre different main ammunition types of a main hand weapon. This should not be cancelled by an APS.
No other primary ammunition from a main infantry weapon gets cancelled by APS.
- 4 years ago
I played some more with the Ghostmaker and the Explosive Bolt.
And I'm still the opinion that the APS should not take down these bolts.
It is one of the main Ammunition and you only have 10 Bolts also, it is a one shot weapon with a reload time like a sniper.
And a Ammunition Crate don't give you a full refill.
So, I would kindly ask if you take these issues to the Developer Team .
Some Feedback here would be nice, it would be also interesting if this working as indented why this decision was made.
Thnx in advance.
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