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Stew360's avatar
4 years ago

Are you kidding me DICE ? You did not Disable 30MM callout in Hazardzone ?

Here is the Hazardzone patchnote and NOTHING about disabling the outright broken and overpowered 30mm cannons on Humvy that are actually UBER easy to wipe multiples squads with , even  if they all equip M5 rockets .. This type of vehicles and even the robotdog have no place in a game mode like Hazardzone ... EA and DICE are really on this one to screw it up big time .. While Activision will come with a brand new UGE BR maps in a day ... Like come on Wake up Dice ! 

Battlefield Hazard Zone

  • Made improvements to visual presentation of Dark Market Credits
  • Modified the Squad and Player Screen to remove enemy squad names
  • Modified the Scoreboard to no longer show connected enemy players
  • Added additional flares to Extraction Zone, offering players better visibility of extraction area, as well as providing additional cover 
  • Added new spawn locations for initial Data Capsules
  • Increased the amount of Data Drives initial Data Capsules can contain
  • Made improvements to the Data Drive Scanner’s accuracy and enemy identification
  • Resolved an issue where two teams could extract simultaneously
  • Resolved warnings to alert players they’re being scanned sometimes not appearing
  • Made it easier to interact with Data Drive pick-ups
  • Added a distance read-out for the next available Extraction Point
  • Improved the end-of-round camera placement 
  • The "Modify" button in the lobby now takes you back to the Perk tab
  • Initial Data Capsules now only spawn a maximum of 4-6 Opposing Forces
  • Drones inside the extraction Condor will now be destroyed upon leaving
  • Added XP for completely eliminating an enemy squad
  • The Redeploy icon is now part of the soldier and vehicle world icon
  • Fixed players sometimes being able to pick up more than their max capacity of Data Drives 
  • Fixed instances where the Round Bonus XP was inaccurate and the End of Round was not triggering correctly
  • Fixed an issue where the countdown in the lobby would not start if the player was tabbed out
  • Reduced width of lobby summary information
  • Added an animation and audio cue when the player's Remaining Balance changes in the lobby
  • Combined Tactical Items tab into a single tab in the lobby
  • Made lock icon visuals more clear while in the lobby
  • Added an option to Quit from the waiting for players to join and pre-round lobby menu
  • Fixed an issue in the lobby that made it difficult to understand what Tactical Items are being selected 
  • Fixed an issue where voice over would get cut off too early at the end of round
  • Fixed issues with voice over heard by extracting players
  • Fixed issues with random audio triggers for the Data Drive Scanner
  • Fixed missing music when squad gets eliminated

3 Replies

  • Completely agree.

    the LATV with any weapon system on it is overpowered in HZ. It should just be for transpo.

    Be tactical all game, have your squad loaded with data drives, get to the last extract early to set-up, and some fool rolls in with the LATV and wipes all the bots and your squad in about 15 seconds.

  • It's headscratching how well they handled Vehicles in Firestorm (Which I was worried would be an issue) and how poorly they have handled them in HZ (Which I figured they would learn from FireStorm)

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