4 years ago
Are you kidding me DICE ? You did not Disable 30MM callout in Hazardzone ?
Here is the Hazardzone patchnote and NOTHING about disabling the outright broken and overpowered 30mm cannons on Humvy that are actually UBER easy to wipe multiples squads with , even if they all equip M5 rockets .. This type of vehicles and even the robotdog have no place in a game mode like Hazardzone ... EA and DICE are really on this one to screw it up big time .. While Activision will come with a brand new UGE BR maps in a day ... Like come on Wake up Dice !
Battlefield Hazard Zone
- Made improvements to visual presentation of Dark Market Credits
- Modified the Squad and Player Screen to remove enemy squad names
- Modified the Scoreboard to no longer show connected enemy players
- Added additional flares to Extraction Zone, offering players better visibility of extraction area, as well as providing additional cover
- Added new spawn locations for initial Data Capsules
- Increased the amount of Data Drives initial Data Capsules can contain
- Made improvements to the Data Drive Scanner’s accuracy and enemy identification
- Resolved an issue where two teams could extract simultaneously
- Resolved warnings to alert players they’re being scanned sometimes not appearing
- Made it easier to interact with Data Drive pick-ups
- Added a distance read-out for the next available Extraction Point
- Improved the end-of-round camera placement
- The "Modify" button in the lobby now takes you back to the Perk tab
- Initial Data Capsules now only spawn a maximum of 4-6 Opposing Forces
- Drones inside the extraction Condor will now be destroyed upon leaving
- Added XP for completely eliminating an enemy squad
- The Redeploy icon is now part of the soldier and vehicle world icon
- Fixed players sometimes being able to pick up more than their max capacity of Data Drives
- Fixed instances where the Round Bonus XP was inaccurate and the End of Round was not triggering correctly
- Fixed an issue where the countdown in the lobby would not start if the player was tabbed out
- Reduced width of lobby summary information
- Added an animation and audio cue when the player's Remaining Balance changes in the lobby
- Combined Tactical Items tab into a single tab in the lobby
- Made lock icon visuals more clear while in the lobby
- Added an option to Quit from the waiting for players to join and pre-round lobby menu
- Fixed an issue in the lobby that made it difficult to understand what Tactical Items are being selected
- Fixed an issue where voice over would get cut off too early at the end of round
- Fixed issues with voice over heard by extracting players
- Fixed issues with random audio triggers for the Data Drive Scanner
- Fixed missing music when squad gets eliminated