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Hey all,
With the Season 3 Update we've made a major change related to vehicles through the introduction of new Vehicle Categories:
With the reworked allocation of Vehicles, you'll notice different availability between maps and modes.
In Breakthrough this means that we've made the decision to remove Jets and Attack Heli's from play for this mode. Air Transport remains available, but due to the linear layout of Breakthrough we feel a focus on ground warfare offers the best gameplay experience. In our observation we also noticed that Air Attack was overly dominant in this mode, while having little room little room to navigate due to the smaller and linear layout of Breakthrough.
Conquest will still have all vehicle types available for play if you're keen to jump into Jets, or Attack Heli's.
Lastly, we understand this is a change to gameplay and will require getting used to. We'll carefully continue monitoring how this plays out, and we're open to your feedback about how you feel the new Vehicle Categorization is playing out now that Season 3 is available for play.
As always, thanks for the flag and your questions!
@Straatford87
Not happy with the new change at all. I agree with OP here. I'm usually a breakthrough only player, and I'm not fond of Conquest since Battle lines can shift all over the place. I wanna be able to fly Attack Helis and Jets in Breakthrough. Doesn't have to be all maps but maps like Orbital, Hourglass, Breakaway, etc are better with attack helis/jets in mind since they are much more wide open for Stingers to be able to lock on to aircraft.
Attack Helis/Jets are good for countering tanks since Tanks require Wildcats or Stingers to be protected but now it seems Tank players are going to have a field day with this new change since Transport Heli doesn't have good anti-vehicle weaponry on them. It's gonna be based on how many dedicated AT players to kill the tanks which are less then few.
It's a game of Rock Paper Scissors, and the design decision basically removed Paper to defeat Rock.
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