Forum Discussion
Is Conquest Assault only Spearhead? I have played 4 rounds, all on Spearhead.
@EA_Atic can someone look at the spawn points on Spearhead for CA? If you spawn on an objective, it spawns you between your objective and an enemy objective almost every time, insta-death. The only way you can spawn safely is on a squad member.
Could you maybe create a separate report about this, with screenshots/gameplay clips if possible? 🙂
I would like to keep this thread on-topic. Ty!
- killCAMPERS3 years agoRising Ace
I hate this new Nordvik series. You start off with one team pinned back in their own base, with all other objectives pre-captured. You have FOUR vehicles to work with. Most of the time, the team with the pre-captured objectives win by a landslide.
Add to that, the horrible performance of the game and its just a frustrating mess of spongy enemy players and insta-deaths.
- kregora3 years agoSeasoned Ace@killCAMPERS @killCAMPERS I think Retribution is a good mode. The problem is the graphical representation.
I am not sure if I get everything right.
The round last max. 20 minutes. Defender wins, when the time runs out.
The round ends when the attacker destroyed all four m-coms in sector Echo, or when one side runs out of tickets.
Both sides start with 700 Tickets.
Defender controls all five sectors
Ticket loss on the opposing team for controlled sectors works like in Conquest.
The sectors have to be captured in order.
Once an objective sector is captured by the attacker, the sector is secured, and the next sector becomes available.
60s later, the sector becomes vulnerable to attacks. (this also applies to sector Alpha)
The defender can't recapture a lost sector.
When the attacker captures sector Delta, the four m-coms in sector Echo are revealed.
The m-coms need to be destroyed by the attack, before their tickets or the time runs out.
So overall it may be a bit too demanding for a mode that will be around for one week.
But in my opinion is has a lot potential, and I think its fun to play a mode that isn't just run'n'gun.- killCAMPERS3 years agoRising Ace
Well, the biggest problem is the performance of the game. This mode might be more fun if weapons worked like they should.
I don't get how when driving a tank, if I want to destroy another tank it requires multiple hits. But, some guy with a shoulder mount rocket can destroy my tank with one shot. It just seems absurd.
The new rail tank is horrible. It has no splash damage whatsoever. I've shot at the feet of an enemy soldier and he survives - runs away - then destroys my tank with one shot from the shoulder mount rocket. It's ridiculous.
I've shot grenade launchers at the feet of soldiers and nothing happens. I've never had such horrible experiences in BF until now.
- Padding_Ur_Stat3 years agoNot applicable
@killCAMPERS wrote:I hate this new Nordvik series. You start off with one team pinned back in their own base, with all other objectives pre-captured. You have FOUR vehicles to work with. Most of the time, the team with the pre-captured objectives win by a landslide.
Add to that, the horrible performance of the game and its just a frustrating mess of spongy enemy players and insta-deaths.
Ive won more times then not on offense
- killCAMPERS3 years agoRising Ace
Yea, that's been my experience, too. But, one side is pinned back in their spawn, and have to fight out of it. Which is why I don't like the mode. I prefer the balance of each side having equal access to half of the objectives.