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Sound like you want something much more old-school than we have today.
Limiting ammo and health was tried in BFV and it made the game worse. Players ended up wasting a lot of time getting ammo/health (often at supply stations), which made the game slower and more boring to play. The 'semi-hardcore' approach was one of the big complaints on the BF-forums.
Personally having a commander using cruise missiles feels like a joke (like the rockets in BFV). You are fighting over a capture-point and somebody suddenly drops a giant bomb on everything - it just feels really awful. Other parts of the commander are ok I think.
The game is unfortunately much less squad-play-focused now than it has ever been. The game is full of weekly missions, weapon/gadget-unlocks etc etc and this makes people 'waste' a lot time doing 'other things' than PTFO/squad-play. Forcing people to spawn on a squad-leader would be terrible with the current game and playerbase.
- 3 years ago
Here is the problem though....
In its current state, BF has devolved into nothing more than a CoD clone on Large maps - and to laughably drive the point home even more, with every release they are actively reducing the map size making even more like CoD.
I'm not arguing that the map changes (adding more cover) is bad, I'm saying with every release it's more and more like CoD.
In their current state; squads are meaningless. They serve as little more than mobile spawn points - that's it. Remove squads all together and let players paradrop in where ever they want - that way players don't have to "waste time" with teamwork, or even sprinting to hotspots.
Get rid of ammo cans, med kits, spawn beacons, medpens, and repair tool - they serve no purpose.
Actually, all players should have a magazine with infinite ammo - that way players don't have to waste time reloading.
FPS players complaining about needing to find ammo are the equivalent of MMORPG players who rush into a battle 1 v 10 and then blame the healers for not keeping them alive. If a player is burning through ammo that quickly then it is their responsibility to equip an ammo can.
"Personally having a commander using cruise missiles feels like a joke (like the rockets in BFV). You are fighting over a capture-point and somebody suddenly drops a giant bomb on everything - it just feels really awful. Other parts of the commander are ok I think."
I don't quite get this... artillery and cruise missile strikes are often used on the battlefield. How is that any more "awful" than a heli or vehicle showing up and laying waste to everything? Should vehicles be removed from the game also? Not attacking you, I just disagree. If you don't like being bombarded then the solution is to TAKE OUT THE ENEMY COMMANDERS ARTILLERY COMMAND CENTER. (see, it adds a meta game? 😃 )
Also, in the games current state there is absolutely no point to bringing back classes.
Classes don't matter because players have near infinite ammo, near immediate health regen, etc.
- cso77773 years agoSeasoned Ace@k1DBLITZ I understand your points but...
Things are much less organized and people don't PTFO as much, as they often have 'other things' to do.
BF has become more TDM than objective play (in all game-modes).
Rockets/missiles/arty are low risk, high reward weapons, which is the last thing we need in the game. They just increase the explosive spam in the game and introduce a lot of 'random deaths', which makes the game stupid to play. We already have vehicles and don't need even more "chaos".
Using the 'real-life' argument is not really suitable. BF is not about real-life it is about balancing things to make the game fun to play. The weapons are all highly unrealistic - for the sake of 'balance'.
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