Forum Discussion
Whilst I am not defending some of the design decisions or exonerating DICE over some of the bugs and issues etc but.....
I think it is rediculous to compare games that have completed their life cycle in terms of DLC and extra content, had umpteen patches to fix bugs and glitches with a game that has only been out for 2 weeks!
@Trokey66Well those games kept me hooked and wanting to play, 2042 is a game that seems more like a chore.
Before they ever had any dlc.
ALSO they had paid DLC which was GUARANTEED a good amount of new content.
- Tank2042Man4 years agoNot applicable@TankerFlanker So you don't play 2042 then. Are you here just to complain?
- OkamiToge4 years agoSeasoned Ace@Tank2042Man When I want the game to not SUCK instead of praising dice for a failure yeah, this is their forums a place to voice COMPLAINTS.
- Tank2042Man4 years agoNot applicable@TankerFlanker So how long are you planning on complaining for?
Are we looking at a few weeks, or are you here for the long haul, like really dedicated to complaining and shouting SUCK?
- TONYBOY56--_4 years agoNew Adventurer
It's perfectly fine to be critical of something you love, buddy. If they're willing to put out such a mess of a game without being able to take the criticism that comes with it, shame on them. But if you're enjoying it, that's great and I'm happy for you. Unfortunately many of us who've stuck around long enough with the franchise know DICE can do better and are sick of the way this franchise is being treated.
- Trokey664 years agoSeasoned Ace@TankerFlanker you can't put all the blame for removing paid DLC, the 'community' demanded it.
- Buzzfunk4 years agoNot applicable
Playing 2042 is painful. Painful because it had potential. Weirdly enough, i like the Specialists abilities. They are fun and allow for some new strategies. But thats about it.
No patch will be able to save this dumbed down BF experience. IMO. Lots of broken promises as it seems common within the VG industry (See CDPR Cyberpunk 2077). Oh yeah im so glad they mention scoreboard and server browser in their new blog, because those are such premium features. *Sarcasm* with eye roll.
Where is all of the "next level destruction"? Various interviews in the past, they talk about how the storms destroy everything and it would take levelution to the next level. Currently, most maps feel just flat and uneventful aside from the weather. Destruction seems less then in previews games. Does anyone remember Hardline? You could collapse entire highway overpasses, that would change the map. Hardline is almost 7 years old. I know this has been beating to death but every time i play, I want to love the game but its just at times so disappointing. And surely, now we know why they choose Orbital for the beta because its the only map that has some kind of map altering event (slightly).
Its even more painful when they get a pass because they proudly post blogs pretending missing core elements are now "legacy features" which is so laughable. And with people already maxing out, without more contend, I dont see this game going anywhere.
Yeah, im grumpy. Sorry.
- UP_Hawxxeye4 years agoLegend
@BuzzfunkIt is indeed bad that what should have been baseline in the game is treated as an add-on or legacy feature.
Also after unlocking all the stuff I wanted I already feel... bloated with this game. At least the way it is now.
I think I will start spending more time on other games while waiting for fixes to land.
DICE does not understand that having a huge grind for gameplay features leaves people burned out after they are done...
- ArchAngeL-PCX4 years agoNot applicable@TankerFlanker Yeah the Season Pass no doubt was a superior concept over live service...at least EA/DICE's implementation of live service anyway. Season Pass locked them into meeting DLC deadlines, and it also meant that they had to be on point at launch with DLC development already well in hand. They usually would drop the first DLC pack a month or so after launch in Season Passes.
So we've had two live service games from EA/DICE, both cancelled. Neither had remotely close to the same post-launch content a season pass brought:
- Battlefront 2 cancelled after just over 2 years of support.
- BFV after just over 1 year of support.
Seems like the standard release cadence to me, just without the DLC obligation. So what does live service even mean to EA/DICE? For other games it's years of support.