Forum Discussion
EA_Barry
Community Manager
3 years ago****EDIT****
While large language models and Chat-GPT etc. are all super fun and exciting, I do not think we want to go down this path on AHQ, otherwise we could just end up with these things talking to each other.
On the other hand, I could be waaaay off here, if so, I apologise.
Gterror8
3 years agoSeasoned Traveler
You got me :D convincing tho, am I right? lmao
- 3 years ago
Thanks OP for taking the time to make the suggestions. I agree with 1 and 2 and those should be doable, for sure. The rest, I think would be a real challenge to implement and like another poster said, the sounds are muffled in BFV and 2142, which I agree, the sound design is not as immersive and could this be due to compression?
If so, then adding the other items in the list would be a real challenge to implement.
- VOLBANKER_PC3 years agoSeasoned Ace@EA_Barry Any chance you guys could add a “Reduce Loud Sounds” option for the audio?
Explosions, especially if nearby, sound way louder than the average audio does, i.e. enemy footsteps and so on.
So when I set a volume level which feels comfortable in terms of listening for enemy movement etc. then my ears almost hurt when something explodes nearby because it sounds so awfully loud.
Reduce Loud Sounds should only reduce audio above a certain threshold settable by the user, for example an integer value of 0-10.
This means the sound of footsteps etc. is unaffected. So the option cannot be used to “cheat”, i.e. to hear footsteps better.
It simply presses down the audio level of very high sounds towards the average sound level chosen by the user.
Hope you know what I mean here.
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