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You got me :D convincing tho, am I right? lmao
Thanks OP for taking the time to make the suggestions. I agree with 1 and 2 and those should be doable, for sure. The rest, I think would be a real challenge to implement and like another poster said, the sounds are muffled in BFV and 2142, which I agree, the sound design is not as immersive and could this be due to compression?
If so, then adding the other items in the list would be a real challenge to implement.
- VOLBANKER_PC3 years agoSeasoned Ace@EA_Barry Any chance you guys could add a “Reduce Loud Sounds” option for the audio?
Explosions, especially if nearby, sound way louder than the average audio does, i.e. enemy footsteps and so on.
So when I set a volume level which feels comfortable in terms of listening for enemy movement etc. then my ears almost hurt when something explodes nearby because it sounds so awfully loud.
Reduce Loud Sounds should only reduce audio above a certain threshold settable by the user, for example an integer value of 0-10.
This means the sound of footsteps etc. is unaffected. So the option cannot be used to “cheat”, i.e. to hear footsteps better.
It simply presses down the audio level of very high sounds towards the average sound level chosen by the user.
Hope you know what I mean here. - HARLEMnycity3 years agoRising Hotshot@EA_Barry 2042 has the best directional audio of any shooter on the market. I can always pin point where the enemy is based on there foot steps. Whatever you're using make sure to use the same system in the next BF.
- cso77773 years agoSeasoned Ace
@HARLEMnycityI think the audio in 2042 is worse than BFV and seems more like BF1 (not BF4-levels of bad though).
Directional audio is not good and some sounds are "missing", especially sounds from behind are often not working at all (footsteps, vehicles).
The sounds of vehicles are weird, vehicles sound sound distant, even if they are right next to you.
But other shooters are perhaps even worse, I don't know, I only play multiplayer in BF-games.
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