@Straatford87 all maps provide a poor opening experience because of the location of the base spawn, ALL OF THEM! You need to provide an option to NOT spawn in, how difficult can that be? It was literally in every other previous title. So I guess you'd consider it a "legacy feature".
Regarding how to make it easier to understand how to get from one obj to the next, how bout you add the ability to call in a quad or dirt bike? seems simple enough. Getting from one objective to another on 128 player maps isn't difficult but there needs to be a means to do so. And then going forward don't make such large maps and base them on 64 players as obviously 128 players isn't working out as well as you had expected.
Unfortunately there is no way to better define traveling paths between objectives to keep combat focused, the maps are too large and the larger battles will always be focused on the center objectives. Its simply the nature of the beast, use it to your advantage, learn from it and make smaller maps with 64 players so you get that nice vintage mix between downtime and chaos.
I haven't played the game in 2 months because there is no voip, no scoreboard, lack of weapons, 0 infantry only maps, etc. The experience really means nothing right now because there is no variety, you spawn in, run for 15 minutes to reach the first objective which your team has already captured, then run another 5 minutes on your way to the 2nd objective only to mowed down by a heli or bolte. Its simply not fun. I could go 15k-5d in a round and all of those deaths could be due to a vehicle. Thats really not how battlefield should be IMHO. Figure it out and get back to me when you have a game thats worth playing.