Hello. I can't write English, so I will use google translate.
・ Which maps presently provide a poor opening experience because of the location of the Base Spawn?
→ MANIFEST / Manifest
BF2042 is the most fun map, but only the base spawn is the worst. The base spawn at Conquest (Large) should be a little closer.
・ Which maps are making it harder to get back into the fight in an all cap scenario?
→ BREAKAWAY / Breakaway Conquest (Large)
There are few sectors for the size. If possible, the sector from A to F should be increased to A to I. It's worth mentioning that it's a sector, not a flag. It's a big map, so sector control should be difficult and the match should be prolonged.
・ How do you feel about the current balance between Infantry and Vehicles in Breakthrough?
→ Many maps have weak vehicles and strong soldiers. Due to the large number of soldiers, the vehicle does not have enough "breakthrough power". However, the vehicle is too strong on some maps. Therefore, the number of sorties that can be dispatched should be increased.
・ Have you played 64 player Breakthrough, and do you feel that this is the better way to experience the mode?
→ Breakthrough for 128 people is more fun than breakthrough for 64 people. However, both teams should have at least two base spawns. Doing so gives you more attack options and is fun.
・ On which maps and Flags do you see the most immediate need for more line of sight blockers?
→ HOUR GLASS / Hour glass
There are few obstacles in B1, C1 and D1.
→ BREAKAWAY / Breakaway
There are few obstacles in A3, F1 and F2.
・ Do you have specific areas on maps that currently stand out to you as lacking cover?
→ RENEWAL / Renewal
Between sectors A and B and sector C.
→ BREAKAWAY / Breakaway
Between all sectors. But between the flags in the sector is fun.
・ Do you have thoughts on how we can better define traveling paths between objectives to keep combat focused?
→ Make the soldier's suppression effect stronger.
→ Please increase the amount of dirt smoke after the tank has passed. This is to make it safer and easier for soldiers to follow behind the tank.
・ Do you see improvement opportunities to make it easier to understand how to get from one objectivity to the next?
→ Please make it possible to request a buggy or tuk-tuk from the "call-in menu". I want to call 8 cars per team. Of course, please prepare a dedicated column in the menu.
→ Please change the number of squads from 4 to 8 in the 128-person mode.
→ Make the respawn beacon selectable from within the team, not within the squad.
↓Original text↓
こんにちは。英語は書けないのでgoogle翻訳を使用させて頂きます。
・Which maps presently provide a poor opening experience because of the location of the Base Spawn?
→MANIFEST / マニフェスト
BF2042で最も楽しいマップですが、ベーススポーンだけ最悪です。コンクエスト(大)でのベーススポーンはもう少し近づけるべきです。
・Which maps are making it harder to get back into the fight in an all cap scenario?
→BREAKAWAY / ブレイクアウェイ コンクエスト(大)
広さに対してセクターが少ないです。可能ならA~FまであるセクターをA~Iまで増やすべきです。特筆しますが、旗ではなくセクターです。大きなマップなので、セクターコントロールを難しくして試合を長期化させるべきです。
・How do you feel about the current balance between Infantry and Vehicles in Breakthrough?
→多くのマップでビークルが弱く、兵士が強いです。兵士は数が多いのでビークルは「突破力」が足りません。しかし、一部のマップではビークルが強すぎます。よって、出撃可能台数を増やすべきです。
・64人のブレイクスルーをプレイしたことがありますか?これがモードを体験するより良い方法だと思いますか?
→64人用ススルーより128人用バススルーが得ます。
・どのマップとフラグで、より多くの視線遮断器が最も緊急に必要だと思いますか?
→HOURGLASS /アワーガラス
B1、C1、D1で障害物がなるです。
→BREAKAWAY /ブレイクアウェイ
A3、F1、F2で障害物がなるです。
・現在、カバーが不足していると目立つ地図上の特定のエリアはありますか?
→RENEWAL /リニューアルコンサイド
A、BとセクターCのように。
→BREAKAWAY /ブレイクアウェイここにあり
ます。
・戦闘を集中させるために、目標間の移動経路をより適切に定義する方法について考えていますか?
→兵士のサプレッション1
より
・ある目的から次の目的への行き方を理解しやすくするための改善の機会はありますか?
→「コールインメニュー」からバゲ座トゥクトゥクを呼用指定事。1チーム8台は電話でした
。から8人に接してください。
→リスポーンビーコンは分隊内結ありチーム内から選択されてください。