It's amazing how you guys miss basic feedback that have been made from the start.
Moving the base may help but everyone asked for no forced spawn with the cinematic and more transport vehicles, neither which have been mentioned above.
Also with cover in open spaces it said it's about being shot from 360 by infantry but another real issue everyone is saying is cover from choppers and boltes, which are 2 very different types of cover. Infantry cover can be as simple as some hills, valleys, rock or trees but cover from vehicles needs proper hard cover and paths to escape.
As you are the level designers you should immediately recognise low cover areas and I am sure you have heat maps to show where choppers/boltes are farming. Places I think need more cover are the rocky slope down to C flag on Breakaway with only a single rock for cover. The entire Iceburgs frozen lake from C to D and C to B on Breakaway which is just super exposed on the ice or trapped against the burgs that are like giant white execution walls of death against boltes and tanks and infantry. The area from A to C on Breakaway with minimal cover. The area from A to B on Breakaway with minimal cover. Pretty much all of Hourglass from the stadium to the city. The area from A to E on Kaleidoscope. The area between D and E on Kaleidoscope. The area from B to F on Kaleidoscope with minimal cover. Also the fact that E flag on Kaleidoscope is nearly impossible to hold if they have F as they just continually drop in off the skyscraper especially with Sundance. Area from E flag to D on Orbital with minimal cover. Area from A to C on Renewal. Area from D to C on Renewal. Area from B to C on Renewal. Area from A to C on Discarded. Area from E to D on Discarded. Area from B to E on Discarded. Area from A To C on Manifest. Area from C to E on Manifest
Plus the flag spawns are terrible. My most hated is the D flag on Renewal where it places you in an open field where boltes tanks and choppers just destroy instantly.
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