I think the tools are too powerful. In fact, when playing with my friends, we call Vehiclefield, not Battlefield. For example, most pilots who take the helicopter attack only the soldiers. Even if they fly side by side with the enemy helicopter, they shoot at the soldiers below. While playing Breakthrough for 64 players, I see more vehicles than people. For this reason, I prefer the 128 seater one. The fact that the ammunition of the vehicles is unlimited is a separate problem. When they take a big helicopter and go more than 400 meters away, we can't do anything because we can't lock it with my sofa or missile. They enter the area where they cannot enter on foot with their aircraft and spawnkill behind us. When they enter the restricted area, they should be allowed to leave for a period of 10 seconds, for example. Thus, they focus on getting out of the area instead of shooting at the defenseless soldiers from behind. Another vehicle system that I have been thinking about for years and wish I had is this: For example, an army has a number of 6 tanks, 5 helicopters, 3 jets directed for the war in that region. When one explodes, a new one should not come soon. And after each destroyed vehicle, the time should be extended. After a while, the war will feel more realistic as it will be between more soldiers. Some players don't respawn after buying a vehicle and it explodes, and they wait to choose a vehicle again. This should be prevented. Weapons should be able to damage vehicles even if it is small. (not just by installing special bullets) Thus, it can be a deterrent against those who attack people with vehicles only.