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4 years ago
@afzSnickelfritz Well... Take BF4's framework, expand on it and twist it into 2042-era with some gadgets (instead of specialists)... Design new maps based on the layout of good ones from BF3 & 4 (easy to figure out since they're popular in a "legacy" server browser) and boom, happy playerbase & profit.
What they did was "oooo skins make money, lets build a game around that!" and then release it in a broken, buggy, unbalanced state with a live service model that doesn't deliver. They doubled down on their design choices and the game is tanking so hard right now...
I was hoping after 45 days we'd get a decent update and some actual news or info instead of a phase 1 scoreboard mid/end february... Sigh... this game... it just... its kinda painful...
What they did was "oooo skins make money, lets build a game around that!" and then release it in a broken, buggy, unbalanced state with a live service model that doesn't deliver. They doubled down on their design choices and the game is tanking so hard right now...
I was hoping after 45 days we'd get a decent update and some actual news or info instead of a phase 1 scoreboard mid/end february... Sigh... this game... it just... its kinda painful...
Twordy
4 years agoSeasoned Ace
Sad times. Sad times. Devs must realize that they seem to cut the body (Conquest) and confuse an important organ (classes) with a tumor.
Again. The scoreboard is good enough in BF2 and 4. There is no need to reinvent the curvature of the wheel again. What DICE does is beyond comprehension. No deaths, no PING info, no division into teams. Just continuation of "safe-space" policy. Instead of teamwork points, there are only Revives that should count into one pool with Ammo supply and Heals also, possibly spotting and capturing points with teammates under the flag. Where is a teamwork element I am asking?
Seriously someone whos behind BF2042 right now does not understand anything about the series.
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