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Well, that settles the specialist question, let's see if rainbow six comes out with 128-player maps soon.
I'm not going to say It's enough to put me off, but I'd like to know what the reasoning was for changing the classes to specialists, i really would, because this still seems like an absolutely insane design choice.
These kind of things work in things like R6 for a reason, they have a limited skillset on small maps and it's easy to see what will compliment what even in pugs, you know, like the old BF class system.
These gadgets could have been just that, gadgets, and still made it easy to supplement a team without needing voice coms or coordination efforts.
Not going to say i can't adapt to it, but there were a couple there that stood out as "we'll be seeing a lot of clones in pug games".
I don't disagree that it'll make coordinated teams better though, I'll give them that.
I *strongly* disagree that it'll improve the non-premade experience though, but with that whining out of the way, i guess we'll see on launch and player retention beyond that, i might be wrong after all.
(or even retention vs portal)
Ok, one last whine, and it's not really an important one, but i'm sure those post-match taunts won't start to grate after a while. (i liked 90s beat-em-ups too, but that wasn't the bit i enjoyed)
On the upside, at least the UI bits and such that people were worried about got mostly cleared up, and some "nice" new visual touches.
- 4 years ago@ghinavirus They're certainly not helping the case, no.
And i'm also waiting for Trokey to read the bit about the aim assist before i jump into that particular clownshow. - 4 years ago@Fringerunner oh he seen it but he thinks i am baiting him which i am not. I know that was his issue and was pointing it out.
Whats worrisome is Dice has issues balancing guns now we have OP gadgets in the mix....fun times. - 4 years ago@ghinavirus yea, i can't see that wall hack being a problem or being an auto-pick for instance.
(or used to hide other things) - OskooI_0074 years agoSeasoned Ace
@gruntbrews_vicv you saw the South Korean specialist will have basically wall hacks. Thats how they fixed it lol.
We need stealth perks to counter stuff like that. Adds more depth to the gameplay. Pick a stealth perk, but sacrifice something else like body armor.
- 4 years ago@OskooI_007 you need ghost perk right?
- kregora4 years agoSeasoned Ace@OskooI_007 I believe something like this is already ingame. Like the tornado interfering with the UI, two Caspars interfering with their Proximity alert. Maybe EMP grenades.
- 4 years ago@OskooI_007 I agree to some extent, but then we just end up with R6 again, and a "counter the counter" loop of specialists, which at that point really adds very little to the gameplay in battlefield.
"i need to pick a specialist to counter the meta specialist" isn't an improvement to gameplay imo, granted that's a personal opinion and I'm not going begrudge anyone for liking it. - OskooI_0074 years agoSeasoned Ace
@ghinavirus wrote:
@OskooI_007you need ghost perk right?Yes, a sensor jamming perk.
- OskooI_0074 years agoSeasoned Ace
@Fringerunner wrote:
@OskooI_007I agree to some extent, but then we just end up with R6 again, and a "counter the counter" loop of specialists, which at that point really adds very little to the gameplay in battlefield.
"i need to pick a specialist to counter the meta specialist" isn't an improvement to gameplay imo, granted that's a personal opinion and I'm not going begrudge anyone for liking it.That's cool. I like rock, paper, scissor gameplay. There should never be one perk that works in every situation. Some call for stealth like when a team is spamming motion sensors. And other perk might work better on an open map like grapple or wing suit.
- 4 years ago
@OskooI_007I'm fine with that in concept too to be fair, if i were to clarify a little I'd say my problem is that the class picks aren't so much strategic or team-based picks, they're simply to counter the most obvious cheese strategies, when it "should" be about gunplay, coordination, and movement.
Again though, personal opinion and i can see how they could enhance just that in coordinated teams, i just don't see it being much other than "must pick sensor jammer" while solo (or whatever counter is most effective etc).Edit: To clarify a little more, I'm actually fine with the wingsuits, turrets, barricade, med gun, close proximity sensor pings etc.
Wall hacks though, at that point you're either using them or countering them. I'll have to see the assault shield and how it actually plays (can AP rounds hammer it, normal movement speed vs slowed etc) before i say anything there.
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