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Well, that settles the specialist question, let's see if rainbow six comes out with 128-player maps soon.
I'm not going to say It's enough to put me off, but I'd like to know what the reasoning was for changing the classes to specialists, i really would, because this still seems like an absolutely insane design choice.
These kind of things work in things like R6 for a reason, they have a limited skillset on small maps and it's easy to see what will compliment what even in pugs, you know, like the old BF class system.
These gadgets could have been just that, gadgets, and still made it easy to supplement a team without needing voice coms or coordination efforts.
Not going to say i can't adapt to it, but there were a couple there that stood out as "we'll be seeing a lot of clones in pug games".
I don't disagree that it'll make coordinated teams better though, I'll give them that.
I *strongly* disagree that it'll improve the non-premade experience though, but with that whining out of the way, i guess we'll see on launch and player retention beyond that, i might be wrong after all.
(or even retention vs portal)
Ok, one last whine, and it's not really an important one, but i'm sure those post-match taunts won't start to grate after a while. (i liked 90s beat-em-ups too, but that wasn't the bit i enjoyed)
On the upside, at least the UI bits and such that people were worried about got mostly cleared up, and some "nice" new visual touches.
Buy Hazard Zone 2042. We also have a 128 mode where you can play your specialist in all time favorite Battlefield modes Conquest and Breakthrough.
- 4 years ago@kregora Pretty much it seems like.
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