Forum Discussion
Reclaimed is a bottom of the barrel uninspired one laned garbage fire. The only good map in the game is exposure (conquest) and I truly believe that. Exposure genuinely encapsulates the combined arms aspect of BATTLEFIELD like no other map in the game. The verticality and indoor areas afford you many different ways to play the round. The weakest part of the map is the fact that when you're out in the open you're REALLY out in open and a trillion sightlines let snipers pick you off. And that is a serious critique but thats more of a symptom of modern DICE. That exact issue persists throughout every single map in the game. At least with Exposure you can get creative and it's not just a flat boring map. Typically, verticality is bad in competitive games but conquest isn't really meant for the competitive play. It's more sand boxy and more for squad/team play.
In my eyes, Reclamined is a step further away from what Battlefield is. Reclaimed feels like a refined TDM map, it has little to do with conquest and I dont understand why DICE crammed the vehicles on the map which have too little room to properly move in. Even 64 players feels it's too much for this map.
DICE should be going the Battlebit way (which took the right turn) instead of the small-smaller-smallest map making approach.