Absolutely agreed with the stuff u said Bill, I'm just gonna add more things that I feel need to be adjusted, I will miss lots of the problems or have different opinions due to not having everything unlocked yet.
First, REMOVE bloom/bullet spread!!!! This is something that never ever should be added in a battlefield game, I loved the gunplay on beta, it was responsive and rewarding. But after the first few matches in early access, it just brought my hype to rock bottom and decided to play vehicle and not touch infantry again before the issue is addressed. It was extremely frustrating for losing a fight due to spread, and it really brought the overall gameplay worse. Please don't take say it was added to make the game casual, I'm fine with a higher recoil, but not a random spread that doesn't even let me know where my shots are going. I'm sure most of us are here to play the not, and not to get outplayed by RNGesus.
Vehicles:
Hovercraft's mobility has to be changed, it can literally climb a skyscraper at a 90-degree angle, and weapon wise it just doesn't feel like it fit with the recon vehicle, since it was generally better, especially the protection. Recommend moving it with the armor category.
Nightbird also needs a similar treatment as the hovercraft due to its survivability, but what's really causing the issue is that it is competitive compared to the attack chopper while it is in the same category as the transport aircraft, and in some of the matches we literally have no transport aircraft since the survivability is so strong on the nightbird.
Fighters just need an overall big buff, there are too many issues in it, I will skip it, but the only quick solution I could think of is just to allow players to take both AA missiles while also having ATGM.
Infantry gameplay:
Need to add more movement from the previous bf, at least add leaning, the gameplay just feels dry when fighting
Need more covers, smoke does help, but it wasn't enough
Health recovery was nerfed too much, the time that it triggers now is good, but the recovery speed is too slow.
Objective hud must need a change, it is blocking the sight and very distracting, recommend make it transparent and the closer a player gets, the more transparent it will be, the same thing if a player aims at it
Give more feedback if a player damaged a vehicle, some of my friends think the vehicles are literally not taking damage due to the server since there's literally no feedback at all, but I assume it's just an early access issue(hopefully..)
The range of the prox sensor needs to be reduced, especially when it's behind a wall.
Mackay's hook in beta is good, except for the glitch people are using, and pressing the change weapon key will cut off the hook with some weird glitch where hook just retrieve randomly just made the experience frustrating
Sliding needs to be more versatile, the sliding in beta is way too op, but right now it's way too useless, at least have it work when sliding downhill or a ramp
Small gameplay issues:
The detection of using repair tool when on an aircraft need to be fixed.
Angle's armor supply needs a bigger detection range, and also more feedback.
Jump after tactical sprint will have a weird slow motion, but it didn't happen on orbital... I wonder why.....
Overall need more sound to be added to specialist skills, especially Casper's drone
Also please give the option to turn off anti-aliasing
Now here are some pros:
Recoil and gun shake is way better than beta
The map is beautiful and interactive