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@xANTHONY_DUPONTx Agree with you dude—to me fluidity equals more fun, and it’s a video game after all. If I want weighty realism I’ll strap on the TA-50 and hit the range complex.
IMO, a splash of realism would the game a more enjoyable experience. I hate to cite COD as an example but COD Modern Warfare 2019 has the best movement in any fps in the recent years. The gameplay feels fluid and realistic at the same time. The character has weight and the movements don't feel off.
- 5 years ago
@rei029 I actually agree with you as well. MW is a good balance for sure; whether you enjoy the different gameplay style (arcade vs tactical) or not, the movement feels solid and seamless/fluid.
- 5 years ago
A Mate goes down nearby and I race over to Revive .
An Enemy Artillery Barrage is just starting over us .
Another Mate reaches the fallen one just before I do .
I mean , I'm already over Mr Dead and about to hit 'E' .
Bent down like this momentarily , all I can see is Reviver's back .
That's when I take a Mortar round directly into my back , killing me .
Reviver and the newly Revived then pops up unscathed !
I'm thinking : Battlefield Moment - Movement-related (?)
- HappyHourSumwur5 years agoSeasoned Ace
Ultra realistic movement with things like stamina and very limited scaling of obstacles would suck. Apex Legends style movement at ultra speeds with no fall damage would also not fit. BF4 was pretty good except for the limits on scaling walls and no slide mechanic (run to prone kinda worked), IMO. Yes, they ran like crackheads and never got tired, but that didn't bother me.
- UP_Hawxxeye5 years agoLegend
@HappyHourSumwur wrote:BF4 was pretty good except for the limits on scaling walls and no slide mechanic (run to prone kinda worked), IMO. Yes, they ran like crackheads and never got tired, but that didn't bother me.
Depending on who you ask , no sliding is a good thing.
Any surface other than ice or a soapy wet and glossy floor, do not offer the ability to slide for more than few centimeters
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