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If i objectively compare caspian border wich was a BF3 popular " large map " and Orbital i am sorry but Orbital wins hands down and not base on my taste but bases on cheer contents and variety in environement , verticality .. terrain variations , and battle lanes .. the 64 players version by itself isnt very good but the 128 players version is simply amasing on many level and have very few problematics area ..
Same goes for manifest .. its a outstanding map and crafted with care for conquest mode in mind and does not translate as well for breaktrough etc.. Just like BFBC maps were not very good in conquest either as they were designed for Rush in mind and the same happened in BF3 on maps that were clearly designed for Rush ..
SO i can understand that you might have X and Y taste at play here .. But objectively you have to admit that Orbital and Manifest are way more well crafted than any BF3 or BF4 maps for large scale combat
Orbital is somewhat okayish compared to all other Maps in 2042, but Caspian Border is far superior to it.
It has way better Inf vs Vehicle balance. You can get to every point as Inf without being a free kill for vehicles. The hardest part might be to get out of the main base if your team has no flags at all. But that's always a balance issue with the skill average in the current game. There is no dominating side.
It's a fun Tank map with a lot of space to fight, but the whole B C D E zone with the flags and everything in between has so much cover for inf that you can always fight back. It might be my favorite Vehicle map to be an Infantry soldier in the entire franchise.
Fighting to be "King of the hill" is so intense, and you can access every other point really quick (except A, the Antenna).
The A point is an easy to get point for the US side, but can also use as a flank route for the RU side if they are losing on the main area. Roam around, get A and a free tank, blow up their butts in the forest.
It's just such a great design and topologies. One of the best BF maps ever made. Orbital can't get close to it if you look at it objectively
- cso77774 years agoSeasoned Ace
@NiCeDiCe90I totally agree on this.
Orbital is ok, but still has problems with large portions of the map being very open (around the rocket-area).
And high indestructible structures, overseeing half the map is too sniper-friendly for my taste. Verticality is fun in theory, but too often it ends in roof-camping, which can be very annoying to play against. - 4 years ago
@NiCeDiCe90
Well its totally inacurate to say suck things and i quote : " Caspian Border is far superior to it.
It has way better Inf vs Vehicle balance. You can get to every point as Inf without being a free kill for vehicles. "
I am sorry but i will link the map wich they made D point B and B a D but still i have put circle Red for zones where infantry were easily farmed by vehicles , helicopters , jets etc.. There was barely any cover and most of the time nones between many points the only point with " covers " were the capture point themselves .. But even those could be turned into mostly rubbles and there was very little building in the first place so basically not much .. Pretending those bases were better design than Orbital 128 is totally unbeleivable to me .. Even the weakest capture point in 2042 like A1 and F1 have more cover and better environement than pretty much any part of caspian besides B .. - 4 years ago
If you get farmed by tanks in this area you are doing something wrong.
It's a vehicle map, there will always be something that can kill you. But there is always a chance.
Most of the areas you mentioned have a lot of cover where you can sneak around and avoid tanks.
If you stay in these areas as an inf you can have a good time and you have a lot of cover to fight back (+you need the right timing to cross the border if needed):
The other ares should be avoided by using transport vehicles to get through quickly...
For the air: Air is always the top of the food chain. In the best case Jets are dogfighting all the time and Helis are in a TV battle all the time.
If one team has the total air superiority you are doomed.. No matter which map, no matter which BF title.
But on CB you have a lot of great SOFLAM spots. So even the best Heli pilots who can avoid Stinger spam have to be very careful against the SOFLAM+Javelin combo.
You can set it up in the main base and then the Border becomes a real border that can't be crossed. So the "no cover from air" part also counts for both sides here... "No cover for air". They have to retreat, go below radar and have to reposition all the time.
Conclusion: The main area of CB is well balanced, while Orbital has a lot of No-Go areas for foot soldiers between the points which makes it very hard to roam around on foot.
This makes CB far superior to Orbital.
- 4 years ago@Stew360
Ad nauseam, flawed argumentation...
Good gameplay - when all planets align - is an ecosystem:
- map design and flow (this being highly dependent on the game mode it was made for and players' ability and will to play as a team, at a small or large scale)
- rock / paper / scissor balance, from air and ground vehicles types and characteristics / abilities, numbers + respawn timer to stationary weapons (if any) and infantry capacities (weapons, gadgets, perks).
- all of the above being deeply intricated.
This is why your shortsighted comparisons between BF3 and BF2042, picking this or that specific characteristic, make no sense at all.
You like BF2042 and think it is good, fine!
But please stop advocating for it with this kind of poor argumentation, behaving as if you held the absolute truth.
Although BF3 wasn't perfect in my eyes and had flaws, I still put it way above BF 2042 in all its dimensions, for the reasons I explained above. Everything feels "connected".
The design of BF 2042 is all over the place, like it or not, making it for a rather unfun experience for a lot of players, as reflected in a dropping playerbase.
Is the game "fixable"? It would require heavy, systemic re-engineering of almost everything that was put in it. Not impossible, but highly unlikely if I had to make a bet. - 4 years ago@Hug_Me_Softly
Please explain what is " connected " in E or A or B points in BF3 caspian border , and what is disconected in B1 , C1/C2 , D1/D2 in 2042 Orbital ?
Sorry but i can understand you prefer Black over grey or Red over blue .. Its all about taste .. But it cannot be said that BF3 maps were better design it simply cant .. Orbital has more variety , more great design , more covers , more verticality , more buildings . more props .. more everythiing .. While BF3 caspian border is mostly dull , lots of flat terrain filled with grass and tiny rocks .. and so on the BF4 version of caspian was a tiny bit better once the Antena was brought down but still cant be compare with Orbital - Adamonic4 years agoLegend@Stew360 you can get to E easily from C or D with some cover. Pt A is the worst and really only safe coming from the US spawn.
Also, Orbital is one of the best maps for cover. Between Manifest and Orbital, they have fairly good cover comparable to Caspian. However, the other 5 maps are terrible.
You are also comparing a map that came out in 2011 to one in 2022. The 2022 one should be far superior and it's not. - 4 years ago
@AdamonicIts irrevelant at what time they came MAG massive maps came out before BF3 and they were good maps .. And so on .. BF3 maps were minimalistic zero verticality besides few exeption .. And can only be compared to THE WORST 2042 maps like Breakaway etc..
Obital , Manifest , Discarded , even hoursglass feature more varied environments and better overall design than any of the BF3 maps sorry but its the truth there is no way around it objectively ... Environments are more rich more varied have more verticality and switch between types of combat etc..
Some poeples just miss COD type of maps where they can play infantry only Call of duty games in Battlefield that's all
- 4 years ago
@Stew360 wrote:@AdamonicIts irrevelant at what time they came MAG massive maps came out before BF3 and they were good maps .. And so on .. BF3 maps were minimalistic zero verticality besides few exeption .. And can only be compared to THE WORST 2042 maps like Breakaway etc..
Obital , Manifest , Discarded , even hoursglass feature more varied environments and better overall design than any of the BF3 maps sorry but its the truth there is no way around it objectively ... Environments are more rich more varied have more verticality and switch between types of combat etc..
Some poeples just miss COD type of maps where they can play infantry only Call of duty games in Battlefield that's all
You always say "objectively"... But it's just your subjectively opinion. Not a fact and far from the "truth".
The overall Map design in 2042 is awful compared to previous titles. Orbital is mediocre at best and by far the best Map 2042 has to offer...
You say people miss CoD Maps because they don't share your weird opinion. That's ridiculous. People miss good Battlefield Maps. That's the truth!
- 4 years ago
Beside the fact that since you've been debunked you ignored everything and only focused on "there are a few good map in 2042", thank you so much for saying that :
Hourglass has "better overall design than any of the BF3 maps".
This is a gold quote, it made my day. What were you saying about dishonesty ?
Especially to finish with " there is no way around it objectively " . Kinda remove any credibility.
Hourglass : bloodbath flat land with a roof top party on the East only accessible from 2 or 3 elevators. Indeed great design
Discarded : actually interesting design especially in 128. Sadly less interesting in 64
Manifest : nice design (do we speak about the fact this is an infantry map ?)
Kaleidoscope : bloodbath surrounded by roof top party only accessible by 2 or 3 elevators.
Orbital : really good map in 128. Terrible bad map in 64, flat bloodbath surrounded by two towers
Breakaway : really good map in 128, 64 i don't really know
Renewal : honestly don't know what to think about this map
Let's not even talk about this trend of doing skyscraper maps encouraging more and more the waste of aerial vehicles to reach all those roof tops inaccessible otherwise.
Neither that for some reasons in EA world floors are only accessible by elevators. And only floor 0 and 100 exist, nothing in between.
THIS, would have added real variety and diversity within a map, having some proper combat down the streets and park, and some inside the buildings.
But you're right there is zero environment richness, nor variety, nor verticality in :
Caspian Border - Kharg Island - Operation Firestorm - Gulf of Oman - Wake Island - Alborz Mountain - Armored Shielf - Bandar Desert - Death Valley - Kiasar Railroad - Nebandan Flats - Operation Riverside - Sabalan Pipeline
And they are definitely COD map for sure.
PS : also pretty much none of the map work in Breakthrough 128. Except Breakaway, they took giant maps and for some reasons limited everything in zones of such ridiculous portions, with objectives so close to each other that this looks anything but BF. Just a giant shooting range mess.
- 4 years ago@VRACinque Well i can agree on some of your point especially on Kaleidoscope but i find breakwaway to be good in some areas and terrible in others ..
Best maps remain Orbital , Discarded , Manifest , and renewal is also really good in some area and kinda hard to traverse in the " green side " But has some good fight location , E1 , A1 A2 , B1 , D1D2 are all exellant capture point fights the map is lacking in the In between
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