Forum Discussion
I don't have any faith the Dice has any interest in building a structured strategic game. everything indicates they've gone full arcade action-packed Hollywood blockbuster.
You cannot just throw 128 players and just increase the size of the maps and say "here you go" The average player is a lemming who will go to where there's the most action. it needs things that the current playbase (former COD players) will revolt against.
Squad leader spawn ONLY
Commander
Limited Sprint
Squad leader - squad leader communication
No points for unfollowed orders
Squad leader ranking system (vote to kick SL)
For most of these things, the current player base will throw a tantrum over and say "it's not a mil-sim" and I haven't seen anything that indicates they are working on the TEAM aspect of the game.
I agree wholeheartedly with this and wish they would've implemented it sooner. In BF5 for example, with the wide open maps and hardcore-lite approach I think 8 man squads would've been much better. Better organization, better communication, better teamwork, etc. And that's what they were hoping for in that game! Didn't happen....
And it makes for lousy experience when you're constantly getting squad wiped.
So many "are they going to do this" questions right now between rental servers, squad sizes, crossplay, etc. No way I'm pre buying. I'll wait and see how certain things are worked out.
- 4 years ago@BtheReaper49 Like i said if Dice fear squad spawn abuse they just need to make fireteams of 4 that can only spawn on fireteam leader or members and 2 fireteam per squad of 8 and allow Lobbys of at least 8 players to start a matchmaking process so we can have a decent number of friends or players you know will cooperate to make any difference in a 128 player battle ... MAG on PS3 was allowing us to get up to 32players in a lobby to matchmake into a game and the matchmaking were lightning fast so yeah