Forum Discussion
cso7777
4 years agoSeasoned Ace
@HARLEMnycity You are probably right, Angel is more or less pointless.
Having to create a lot of specialists with unique abilities is just asking for trouble. We end with some specialists being worthless and some of them being overpowered.
That is why they should never have used specialists for a BF-game.
And passive items like turrets and robot dogs should be removed from the game. These are just sucking the fun out of the game for everybody else, than the ones using them.
Having to create a lot of specialists with unique abilities is just asking for trouble. We end with some specialists being worthless and some of them being overpowered.
That is why they should never have used specialists for a BF-game.
And passive items like turrets and robot dogs should be removed from the game. These are just sucking the fun out of the game for everybody else, than the ones using them.
ATFGunr
4 years agoLegend
@cso7777Angel was so over the top that every squad had at least two. I freely admit it was the first one I took to T1 as it was easy. Ammo, ammo crates, revives and armor? It was easily the most regular specialist in game as it has so many ways to make points. While the armor plates were handy, losing them doesn’t change that player much. He can still throw ammo, call in crates to change load outs with, and revive like crazy. Nerfing the turrets, which again I read so much hate about yet they could be killed with a mag, and had a slow enough lock on that if you’re not running around like a doorknob then they’re easy to kill… wasn’t necessary. Taking the wall spotting out is, nothing should do that except maybe sensor balls.
It’s going to make T1 of Boris a lot longer to get though.
It’s going to make T1 of Boris a lot longer to get though.
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