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Nerfing AI is good. Turrets could be dropped when they are killed. Ridiculous. Turrets and Rangers should not be lethal. Simply placing it on the ground and leaving, or even worse, using it as a wall that people shoot, instead of you, when they enter a room, is EZmode.
At best, they should be doing minimal damage. The fact they target, essentially pointing to where the target is , and fire is enough for you the player, to respond and get a kill
Angels armor nerf was ridiculous. It essentially took one or two more bullets to kill a player. But hey, it is easier for vehicles to farm ground so
WOOOO HOOOO
All Hail VehicleField 2042
- 4 years ago
Angel is still the best specialist even without the armor....that's how ridiculous he was. He had (4) top tier abilities before, now he just has ( 3 ). Most other specialists are lucky to have ( 1 ) top tier ability.
- Ability to revive.
- Gadget resupply with +1 rocket ammo. That +1 rocket is critical since it makes solo'ing tanks much more doable.
- 'Free' deployable gadgets (spawn beacon, AT mine and/or armor)*
He's by far the best anti-armor specialist, while still being 90% of Falck AND he gets the deployable gadgets for 'free'.
He is not useless.
*Spawn as Angel with spawn beacon. Drop spawn beacon. Call in crate. Switch to loadout #2 which has AT mines. Deploy mines. Head back to crate. Switch to loadout #3 with AT launcher (or other preferred gadget). With this approach you can run around in your preferred gadget while still getting all the benefits of deployed mines and spawn beacon. Mines and beacon don't de-spawn even after you switch kits. I haven't tested it yet, but I suspect that the body armor will stick with Angel even though he swaps to a different (non-armor) loadout.
- 4 years ago
@AngrySquid270I don't know what slow games you play. But i rarely even have time to call in a supply drop, wait for it, then go back to it. The enemy would have capped all of the flags in the sector but then.
Angel can carry a ammo crate, that's it. He's useless
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