Forum Discussion
@SpudBug wrote:
Playing offense in this mode is honestly boring because you just run over the other team and barely even have to try.
Most of the time the people on defense do not appear to be trying or doing any of the common sense things that will help them defend the sector.
What I see when playing defense on breakthough are players that prioritize staying alive more than they do taking any risk while defending to keep the capture/defend area safe.
So that means that the main entrance to the building of the area being defended is often guarded by too few players. While most of them are outside off of the defend area doing other things.
Defenders either camp off of the objectives in places on the map that gives their team no advantage but does keep them safe, or they crowd together in a group looking the same direction ignoring flanks.
- Trokey663 years agoSeasoned Ace@Skill4Reel That about sums up too many Battlefield players these days.
The Church of the Almighty KD is alive, kicking and growing.- 3 years ago@Trokey66 The narrow map-nature of breakthrough maps combined with so many players doesnt help either. It always turns into a boring meatgrinder. DICE needs to be more harsh on max playercount, too many hurts gameplay.
- 3 years ago
I've always found asymmetric game modes to be miserable experiences in Battlefield.
BC1/BC2 Rush being the exception.
I'd like to see DICE set a 50/50 win rate target for each side. At the end of each week DICE would review the win% on each map and adjust player counts.
Defense win% on Breakaway at 30% at the end of week one? Make the teams 31/33.
Defense win% at 43% at the end of week two? Make the teams 30/34.
Asymmetric player counts for an asymmetric mode.
Allow me to believe I got a fair shot at winning regardless of which side I get assigned.