Forum Discussion
Removing the aircraft from BR instead of balancing their presence on the attacker team with an equal counter-force on the defending team was a really bad band-air fix that left 2042 BR less of a Battlefield game mode (my personal image of the iconic Battlefield game mode always has complete combined arms, nothing excluded).
When they did this, I tried to host my own server in portal but with the removed vehicles put back, only to realize that the portal builder only allows you to exclude things and not add vehicles/weapons not present in the "default" package for the mode.
Which also adds to the list of the failures of the "love letter" that is Portal
When they announced that Jets were being separated from the AH category, i really thought that would've alleviated the issues of Stealth helis hovering in stealth mode above Surface to air range and Nightbirds being practically uncontested.
Not to mention that there's so many AA options that the WW1 (Operations) and WW2 (Breakthrough) BF games didn't have. You'd have to worry about Stingers, Wildcat, EBLC RAMs AA, other Attack helis & Jets, even the recoiless M5.
I've suggested at least having 1 of each vehicle per team at every sector because that's better than playing essentially an infantry only slug fest every single map.
I actually did play one match of 2042 Breakthrough just to see what would happen, my jaw literally hit the floor because it was fresh & full 64P match & i kid you not, it ended in a little over 5 mins. Blazed through all sectors in 5 mins. That never happened before vehicles were removed. The battles actually lasted at least 20 plus mins. 12 mins a couple times on Manifest was the quickest I've seen in 1 year of 2042 Breakthrough.
Post update 2042 Breakthrough is such a mockery from how Operations was in BF1.