Forum Discussion
3 years ago
@AOD_MGsubbie It makes you wonder, is this purposeful sabotage?
Like, are they purposefully trying to run players off???
I tried to consider DICE/EA point of view on this and I arrived at two conclusions:
#1. They truly do want the game to die-off, plan to do the bare-minimum to meet their contractual obligations, and in turn want to decrease overhead/costs for the game as much as possible. Removing something like 128 player Breakthrough cuts down on server costs and runs off a significant portion of the player base. Hazard Zone likely next up on the chopping block.
#2. Very few developers remain, and coding/designing for 4 total modes has to be a pain for new/upcoming maps and content. So instead of designing maps for 128/64 Breakthrough and 128/64 Conquest, let's remove one of the 4 modes. Which of the 4 modes can we realistically remove to focus on 3 instead of 4? Can't touch Conquest because that's the legacy of the game, and we can't touch Breakthrough 64 because that's what the old-gen consoles can play on. So who gets the short end of the stick? Breakthrough 128 is expendable, so off you go. We don't have the time to continue to develop for all 4 modes, so 3 it is and TOO BAD if you like 128 player breakthrough.
TLDR: DICE/EA is trying to minimize costs and removing 128 Breakthrough does exactly like this. It has nothing to do with what the players want, what's best for the game, etc. This decision was made before we filled out the recent survey, even though they specifically asked us questions about these modes in it.
This decision was made like every other corporate decision. $$$$$$$$$$$$$$$$$$$$$$$$$$. That's all these greedy, unethical executives care about.
So stop giving it to them.
Like, are they purposefully trying to run players off???
I tried to consider DICE/EA point of view on this and I arrived at two conclusions:
#1. They truly do want the game to die-off, plan to do the bare-minimum to meet their contractual obligations, and in turn want to decrease overhead/costs for the game as much as possible. Removing something like 128 player Breakthrough cuts down on server costs and runs off a significant portion of the player base. Hazard Zone likely next up on the chopping block.
#2. Very few developers remain, and coding/designing for 4 total modes has to be a pain for new/upcoming maps and content. So instead of designing maps for 128/64 Breakthrough and 128/64 Conquest, let's remove one of the 4 modes. Which of the 4 modes can we realistically remove to focus on 3 instead of 4? Can't touch Conquest because that's the legacy of the game, and we can't touch Breakthrough 64 because that's what the old-gen consoles can play on. So who gets the short end of the stick? Breakthrough 128 is expendable, so off you go. We don't have the time to continue to develop for all 4 modes, so 3 it is and TOO BAD if you like 128 player breakthrough.
TLDR: DICE/EA is trying to minimize costs and removing 128 Breakthrough does exactly like this. It has nothing to do with what the players want, what's best for the game, etc. This decision was made before we filled out the recent survey, even though they specifically asked us questions about these modes in it.
This decision was made like every other corporate decision. $$$$$$$$$$$$$$$$$$$$$$$$$$. That's all these greedy, unethical executives care about.
So stop giving it to them.
3 years ago
@AvocadoPabloThey probably looked into fixing the performance issues on current-gen and realized they literally couldn't without making major changes to the maps, lol. Cheaper, faster, and easier to just disable the mode which is totally a "fix" because it won't run badly anymore!
GG planning ahead by DICE. GG scoping out technical limitations given that they knew exactly what the hardware specs on PS5/XSX is.
They make college game jams where people are building their first game look like a bunch of professionals.
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