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This right here is why dedicated servers, and platoons/clans make games so much better.
I got into the whole Battlefield franchise by playing with my friends, and the clan they were in.
Having clan matches and such, and generally being able to play with the same people, the same place without being limited to 4 person parties.
Ugh, those were the days. The days where Battlefield was also a social game with competitive clans and leagues...
- 4 years ago
I absolutely agree with all of you guys. Due to the lack of Server Lists or dedicated Servers and all new lobbies every round we lost half of our “platoon” yesterday. It’s sad that we’re not even able to follow our friends on their servers…
- 4 years ago
Agree with you so much. People just left after a couple of games because we just couldn't stay together. Today we move permanently to portal. The only way to keep us all together.
- 4 years ago
It's definitely a slap in the face, but I can't say it wasn't unexpected by Dice.
Like OP posted, Dice used to be proud of the communities which were built around its games, but nowadays, it seems they'd rather have no clans at all. It's not really surprising as many of the key personnel within Dice, who were pro-communities and willing to communicate with them directly - have one by one left the studios after BF4. We've been watching these developments with fear at UP, and known things would get harder before they got any better.
Much of it is probably due to decisions fueled by cries of unfairness from individual players, who see clans playing together and dominating servers. Also, the overall sensitivity of people in general, which leads to crazy design decisions such as removing the ability to chat to all players on a server, because heaven forbid someone types EZ in the chat after a round - we certainly can't have that in our safe (wargame) environment.
I think the fundamental problem is that people playing casually alone see only the negatives of clans and clan administered servers, because they don't have any idea of all the positives clans bring to the game. And since Dice/EA hasn't yet figured out a good way to monetize platoons/clans - they see their existence as a deterrant to individual players spending money on the game along with the costs of developing community tools.
Unfortunately, I don't see this changing, and I very much doubt we'll get any official response from the developers to this thread no matter how many likes it gets.
But, we'll keep fighting...
- 4 years ago
Even as a casual platoon we often set up friendly acrims against other platoons. So I here you.
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