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@Lady_One wrote:@MADMAC50KThe APS should probably be reduced by ~3-4 seconds. IIRC it's 8 seconds for tanks. I dunno if it's the same for all vehicles, but it should be shorter than 8 seconds. Have a clip of some APS frustrations, with a bonus:
If it worked as the description states (not intercepting stuff up close), I think that would be good.
Some of the weapons on ground vehicles are also OP (or in some cases waaay underpowered). The HE shells are OP, you've probably never experienced it but you can clearly see the TOR shotgun is OP as it has way too little falloff, the RAM howitzer is unfun. Sadly 2042 has another regression from BF4, and that's the lack of fixed shotgun spread, so every vehicle canister weapon simultaneously feels bad to use because the spread is random (save for the TOR which fires fast enough that this doesn't matter too much), and it feels bad to play against because you get 1shot from 20m+. Among plenty of other issues... Like let's say STAFF shells being crazy weak.
Remember how many vehicles vs how many soldiers are around. All they need is to overwhelm the vehicle instead of just people like you and me being the only ones who are not ignoring the enemy vehicle.
@UP_Hawxxeye8 and 4-5 seconds of APS are the difference between getting stuck on a rock and still having the time to get away, and being punished for that mistake.
Let's be honest, people are using APS not (just?) so they can get out when they got overwhelmed, but so they can shove themselves in a place where they know they would be overwhelmed, then score kills and get out, or so they can get more chances to get a kill with their atrocious aim. If bad aim is the design intention behind 8 seconds APS and behind HE shells splashing like crazy, then fix the underlying issue - the stupidity of aiming in a vehicle, where a bit of roll throws everything off (dumb for gunners too!), 3p aim has the turret lag while 1p aim doesn't let you aim past the turret.
And besides, 4 vs 8 seconds won't change stuff like Liz players sleeping in their own spawn, that you can't ever touch.
- UP_Hawxxeye2 years agoLegend
@Lady_One
This opens up a lot of discussion about the physics of vehicles and how much even small rocks can affect them.
Like I said in another post in one of the other threads, I think they need to find a middle ground between a single infantry being too dangerous on their own to a vehicle and how a single APS/Flare can stop an infinite amount of anti vehicle gadgets during their window of effectiveness.The liz missiles seem to be able to have that mult-iperson cumulative effectiveness vs ground vehicles but only if there is not a single sentinel invalidating all that cooperation.
Meanwhile they are still bad for small aircraft, aka the things that they are needed for the most.
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