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Oh, something I'd like to add as it connects with AA missiles. Recently I've had radar-guided missiles locking onto my stealth helicopter when its in stealth mode. Is that a new thing? It didn't use to do this.
- Metal_Daryl973 years agoSeasoned Ace
Heard of few reports of this - probably a bug that was introduced on latest patch
- Man_iLoveFishing3 years agoSeasoned Ace
Can someone explain why wildcat locks trough walls? Pretty sure I was not darted or soflamed. Example, I was in discarded between shipwreck that is outside of D flag. And it's narrow and high, suddenly I hear one lockon beep and then missile fired sound.
@Man_iLoveFishing I noticed I've been locked (and hit) through trees and walls that clearly should have interfered with the lock on or missile. My lock ons are so inconsistent, to the point they'll sometimes randomly de-lock from a target for no reason. Trees, bushes, lamp posts will instantly reset the lock on. Meanwhile, enemies will lock on directly through a giant tree, and their missiles will pass through it, or just around an object every time. I've watched my own Javelins sail into trees and detonate instantly while enemy ones seem to cut through multiple layers of obstacles.
- Shibiwan3 years agoRising Veteran
@Moab23 wrote:Oh, something I'd like to add as it connects with AA missiles. Recently I've had radar-guided missiles locking onto my stealth helicopter when its in stealth mode. Is that a new thing? It didn't use to do this.
Several of us have brought this issue up. Radar missiles now lock on to stealth choppers while in stealth mode.
New patch, new bugs. Well done, DICE.
- Shibiwan3 years agoRising Veteran
@Moab23 wrote:@Man_iLoveFishing I noticed I've been locked (and hit) through trees and walls that clearly should have interfered with the lock on or missile. My lock ons are so inconsistent, to the point they'll sometimes randomly de-lock from a target for no reason. Trees, bushes, lamp posts will instantly reset the lock on. Meanwhile, enemies will lock on directly through a giant tree, and their missiles will pass through it, or just around an object every time. I've watched my own Javelins sail into trees and detonate instantly while enemy ones seem to cut through multiple layers of obstacles.
There is definitely an issue with desync. I'm losing vehicle lock "for no reason" and then 3 seconds later see a smoke puff from the vehicle. It's that delayed.
@Shibiwan With me its sometimes losing lock while locking on for no apparent reason, as if I moved a millimetre and it thinks 'okay, you're not pointing at them anymore'. While using a jet in that round I had multiple instances of missiles refusing to lock targets that weren't using smoke or obscured, or the missiles going into the tiniest bit of cover instead of the largely visible vehicle. My lock time always feels far longer than it does when I'm on the receiving end of a lock on.
Enemy helicopters will literally perform nose vertical spirals around you at 100ft and lock on instantly, but you do a gentler circuit and it just won't do it.
- Shibiwan3 years agoRising Veteran@Moab23 What makes it worse now is that the lock will switch between empty vehicles and the enemy vehicle. They should make it prioritize enemy vehicles first before switching to an empty one.
@Shibiwan I hate how my lock on gets confused between vehicles near each other, and always tries to lock the one you aren't directly pointing at. Yet when I park up near someone or something, I'm perfectly locked first every time.
- UP_Hawxxeye3 years agoLegend
@rainkloud wrote:This may either be a bug or something that was introduced in the patch intentionally, but not mentioned in the notes.
Either way, after testing in portal on PC I can confirm that both FXM and Wildcat AA missiles are ignoring height as seen here: https://youtu.be/amGWCzop18I
This explains why I was sometimes getting locked on from really high up in a jet.
This actually solves a certain orbital transport chopper peeve of mine.
But knowing DICE, it is not a feature but a bug
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