5 years ago
Bullet velocity
Playing BF4 vs I or V — seems like the bullet velocity is more appropriate in the newer games and hoping that’s the way the new one plays. Thoughts?
I assume positive comments on BA's in V are post buff? They didn't seem useable before that as semi auto's were more versatile with faster velocities and no drop or movement penalties but only needed 1 more bullet and had the same range.
For me on V the bullets of weapons with bullet velocities below a certain amount acted very weird and looked like they curling, especially if you tried to fire while moving. I'm hoping the next game will be "spongier" and then you can have faster bullets, and maybe differentiate between weapons more with firing speeds and accuracy.
I feel V had some major problems trying to balance weapons, differentiating smgs when everything killed in the same amount of bullets for instance, and letting mmg's/lmg's spin on their back made them as good in short range as long as it took away the cone directional fire.
And there was a hell of a lot of pointless faffing about so I get very confused when people say it had good gunplay and it really depends at what point you are looking at the game.
Would like to see the vast majority of weapons available on release rather than with live service so they can balance them properly and make them all feel like they belong to the same game and not bring in a random thing that becomes meta like a type2A or federov part way through.
Also they rebalanced pistol carbines with a nerf to uselessness and made them worse than normal pistols... pistols shouldn't be better than main hand weapons.
But mostly bullet velocity needs to make sense in the context of the player movement of the game, and if they change weps or movement post release they need to change the other accordingly.
It is not just bullet velocity.
Look at the last 3 BF.
BF4 had the biggest hit zone and slowest veloicty.
BF1 had the smallest hit zone and some fast velocity.
BFV had slight bigger hit zone than BF1 with similar velocity.
BF4 had a mix of gravity on bullets.
BF1 had drag and gravity causing bullets to curve more the distance travelled.
BFV had the same as BF1, but higher drag and lower gravity.
Distance and range is different. BFV has shorter range than BF1(1000m), both far less than BF4(6000m)
Looking at BF2042, i am hoping we have BF1/BFV hitboxes, BF1/V velocity, mixed gravity and low drag. We also need powerful scopes like x40. This would make it easier to hit while making it harder to kill and should make some rifles batter for targeting at long range. On top with the ➕ system should make range and target type more interesting.