Forum Discussion
@Rusty RatThe grappling hook was in Hardline, which was way before apex.
But I agree, that the movement has become too fast and it changes the game-play to something else. The ADAD-spam in BFV was awful/stupid.
Also if Dice are worried about new players leaving the game, then the movement should be less erratic/abusable in general. It just puts another variable (/skill to learn) to the game, in a game that has already has many variables with high player count, vehicles/planes, gadgets etc.
Even Apex Legends puts heavy movement penalties on ADS, compared to BFV.
BFV depends more on gun type. BA you still got penalty for moving if you had not stop long enough.
- maskedocelot5 years agoNot applicable
Being on console side stepping isn't an issue but the actual sliding in BFV felt silly and when they added insta kill smg's with fast movement and sliding against very slow bullet velocity rifle weapons, (eg bolt actions pre buff or medic carbines) it really felt like 2 games had been made and mashed together.
So I just want the movement to match the bullet velocities more than anything.