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@Psubond wrote:i read that as you won't get a part disabled as easily.
not sure on total health though
Yep, but will the overall health of the tank still receive the same damage which the patch notes do not make clear.
Disabled parts are not the issue with tanks. Just an inconvenience 99% of the time, like being hacked.
I'll probably pop on twitter later and see if anyone's picked up on this lack of clarity and had a dev reply.
@Tank2042ManI think it was pretty clear that this was only a change to make the temporary modular damage on the tank parts to happen less often but when it does to last for longer unless one has the quick repair function ready to use.
Two types of modular damage are very significant if they happen without quick repair at the ready:
1) Caterpillar Track damage: You will find that your tank is completely immobilized for the duration. Very dangerous when one or more enemies are trying to hit you from a distance.
2) Turret turn speed damage: It becomes much harder to track a moving target. Unless the passenger gunners do something, you are either getting C5ed or the other vehicle can now safely spin around you.
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