Forum Discussion
@zzzfffdajj wrote:They are endless and unstoppable. Though you have banned their accounts, they will buy brand new accounts to ruin the game again. So why can’t you ban their computers’ ip to punish them?
Hi @zzzfffdajj ,
Matter of fact is that most private consumers gets their access to the internet through a regional internet service provider (ISP). And these internet service providers are each owners of a large range of sequential numbered IP addresses. And every time any of their customers logs on with their home modem/router, then the ISP will dynamically assign them one of the free IP addresses they have available.
It means that any person sitting playing EA BF may not necessarily have the same IP every single time. Hence why using IP to ban cheaters is not really a long-term viable or global scalable approach.
If EA do indeed step up their account/license banning approach, then I am however sure that that would work very well indeed !
But I have not yet seen sure signs this is really happening so far, hence our ever increasing and repeated encounter with blatant cheats in the games. It is very easy to confirm this is the case, as even the same player ID is identified as a cheater again and again, and that is of course only possible because said gamer's account was not shut down. (any permanent banned or discontinued player ID is not brought back into circulation until after 2 years of closure).
SONY Playstation runs a very responsive and efficient program against anyone breaking any of their SLAs/Code of Conduct. Reporting any player in the PSN environment is only a few clicks away on your controller and the SONY SIE team responds typically within 5-10 mins max. And that includes confirming if your reporting was justified or not (and hence, action has been taken against the culprit).
SONY also take action on several fronts, so both on the individual user ID level, where players will loose access to the online PSN environment for a period of time (or up to permanent), but also their hardware do they block if the infringement was of a grave nature. Here they can either temporarily or permanently ban a given PS4 or PS5 from ever again accessing PSN and be used for online gaming. And this is working very well and effectively in the real world.
EA could in principle do the same with their software games library if they assign a global unique ID to each individual license they sell, and then use this when doling out any penalty schemes they enforce for their online games.
We are not allowed to discuss specific player IDs, hacking or name/shaming here, so this was only to offer some views on the pure technicalities that can support a clean online gaming environment that is fair and enjoyable for everybody. And to make clear that IP banning is not the way to go.
The solution is to kill the fun of cheating by significantly reducing the time until they get banned, it makes them see no value in investing more time and money in their little sadistic pleasure. Then if you look at what has been said about this topic by companies, you can conclude that they rather try to find a balance where all parties are still willing to invest their time and money on. Therefore, there will not be a fair solution to this as long as humans function as they do today, unfortunately.