Forum Discussion
4 years ago
- Fixed a situation where the player has an auto-throw gadget equipped in the LEFT gadget slot and use it while holding the sidearm, the gadget will stay in the players hands.
- Fixed an issue where the player would sometimes get stuck in the kill cam if receiving damaged from multiple enemies
- Terrain and model destruction now sync better with explosion effects
- Added advanced gameplay options to toggle Parachute Auto deploy, Auto Peek Over and Auto Side Lean
- Small vehicles now can get unstuck by melee just like the boats and jet skis
- Several Netcode improvements (see detailed description above)
- Passive spotting distance reduced from 1200m to 100m * Spotting cone angle reduced from 3 degrees anywhere to starting at 3 degrees and narrowing down to 0.15 degrees at 1200m
- Currently highlighted objective retained when commo-rose gets active so it is easier to select Attack/Defend for it
- Fixed an issue where the stairs would disappear if players were revived on them. This would happen on multiple levels.
- Fix an issue where claymore kills were not being counted for recon for stats
- Fixed an issue where if the user plays a couple of MP Hardcore rounds prior to entering the
Campaign, the single player campaign would not regain health after being hit - PC: Removed the friendly fire lock on the preset for CLASSIC
- Fixed an issue where the user receives an inaccurate killcard when killed by a remote-controlled vehicle (e.g. EOD bot, Mortar)
- PC: Added functionality for users to move both the CPU/GPU overlay graph and the network performance graph
- Fixed an issue were the kill assist dog tag shows the wrong kill number in “My soldier”
- Console: Fixed a bug where a player will remain stuck in the main menu indefinitely if the controller they are using is assigned to anything other than Controller 1
- Fixed an issue with mastery dog tags showing up twice once they’re unlocked
- Several fixes for exploits on multiple levels
- Squad Obliteration: Fixed issue where a bomb that was forced reset could be “re-dropped” resulting in multiple bombs showing up.
- Squad Obliteration: Disabled round time extension. Now the round time will pause whenever a bomb is planted if time has expired instead of extending only if the score is tied or if the losing team plants a bomb if they are down a point.
NiCeDiCe90
4 years agoSeasoned Veteran
@CantGetRight wrote:
- [...]
BF4
- ElliotLH4 years agoHero+
Think they've been lost after the old BF Forums closed, but this topic has reminded me about how we used to get little jokes with the patch notes. The one I was trying to find has one was endorsing cucumber and peanut butter pizzas or something.
- 4 years ago
Guess from which game these patch notes are:
- Nothing
- 4 years ago
@TickTack121 wrote:Guess from which game these patch notes are:
- Nothing
No patch = no devs = no jobs. It will never happen.