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I know you think that as infantry you're free to helis but try flying sometime. The nightbird is fragile as hell and the rocket pods kill maybe 2 poeple before needing to be reloaded. The problem is they spawn too many on attack on breakthrough and people think helis are invincible.
Heli pilots are targeted by:
Wildcats
Jets
Condors
Hinds (the true OP air vehicles)
Other nightbirds
And up to 64 ground infantry with fxaa and soflam and RAO hacking them so they can't use flares!
And what are night birds good at?
Destroying other air vehicles mainly
Using rocket pods to target single infantry or infantry that's gathered up behind cover.
Not to mention most of the maps have very little air cover to break locks outside of the edges of the map, and there's no low floor for radar like in BF4.
But just because people get blown up by a heli once or twice they think it's OP.
The problem is you shouldn't be able to put a good pilot in an inescapable situation just cause 3 people held left trigger for a bit and clicked once.
If your team's nightbird can survive longer and not have to deal with being locked on at 400m and then chased by a missle for another 300m after that it means your team's nightbird can kill the real threat, the hinds and condors that are obliterating both air and ground targets and vehicles...
Hinds and condors are the real air beasts, but everyone thinks it's the nightbird because of the old "stuttering/freezing" glitch. And the nightbird is one of the best counters to the hind/condor
A good nightbird pilot is almost impossible to kill. I make it a point to hunt helos so let me give you some advice from an infantry perspective:
You MUST fly fast at all times. Do strafing runs and never drop your speed and ALWAYS stay low. A tree or wire can interupt lock and save your life. If you flare you need to gtfo of dodge NOW and use terrain as cover (you only need a tree or tiny hill) . If you get greedy and loiter or try to dogfight over objectives or enemy spawn you need to fly over 400m or draw them to your spawn to fight. If you don't you WILL get shot down.
If you arent doing these things then don't ask for nerfs
- 4 years ago@Psubond This. Against any competent pilots the best you can realistically hope for is to quickly force them to blow flares and hide behind a building/hill or something while the cooldown comes back, or fly way out of range so they're not very effective.
It's nigh impossible to actually kill competent pilots as infantry. It's a good thing that there are so many garbage pilots. Which I am very much one of, though I very intentionally do not ever fly as a result : | - 4 years ago
@PsubondThen surely, you can fly the nightbird and go 50-2 no problem, right?
Try flying it. You will be constantly locked on and constantly in danger from the ground and the sky. Nightbirds are not the problem, Hind/Condor is, and a nightbird that has more survivability on your team is the counter to that.
All this change is asking for is that nightbirds that are locked on from the maximum range have a chance of escaping on maps that have very little vertical cover and lots of wide open skies that are 100% chance of being shot down by infantry that just gets to left trigger lock, right trigger shoot with no skill involved.- 4 years ago@SpudBug Read the op. The op is a request to nerf fxm/soflam/m5. I was telling him how to make it difficult for infantry to shoot him down
- 4 years ago@SpudBug By the way, it should never be EASY to go 50-2. You should have to earn it
- 4 years ago@Psubond Right but you also should have some ability to react to things that are trying to kill you. A nightbird that gets locked by 3 infantry while trying to attack a capture point and has missles chasing them forever until they can round a building or get low enough that they're even more of a target isnt balance
And I think the recoilless acting like an FXAA due to the soflam is completely stupid. Its a rocket designed to drop over range but somehow with the SOFLAM it can fly upward and turn rapidly? It should have tracking more like the Bolte rockets, slow and not very agile
- 4 years ago
@SpudBugThe hind/condor requires a minimum of 3 people to kill effectively and 2 additional people with repairtools.
I have absolutely no problem getting killed by teamwork from the enemy team.
But I do have a problem when a scout Heli who requires no teamwork at all can kill infantry whenever he pleases and doing it more effectively than any other air vehicle.
I mainly play irish for that becouse im FED up from his rocket pod spam that deals way to much splash damage and therefore TRY to protect my teammates with aps system if it doesn’t bug out and letting rockets flying through.
I even place sometimes 2 aps systems next to each other but rockets just fly through like nothing happend and killing me or my teammates.- 4 years ago@Bolvard Rocket pods kill like 2 people max unless infantry is all sitting together out in the open and they should probably avoid doing that
The rocket pods arent as big a deal as people make it out to be. The miniguns are almost useless against infantry because of the spread, so rocket pods are the only weapon nightbirds have against infantry
So if I can get 3 kills with an SMG on players grouped together is it really any different than the rocket pods dumping on one location?
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