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I know you think that as infantry you're free to helis but try flying sometime. The nightbird is fragile as hell and the rocket pods kill maybe 2 poeple before needing to be reloaded. The problem is they spawn too many on attack on breakthrough and people think helis are invincible.
Heli pilots are targeted by:
Wildcats
Jets
Condors
Hinds (the true OP air vehicles)
Other nightbirds
And up to 64 ground infantry with fxaa and soflam and RAO hacking them so they can't use flares!
And what are night birds good at?
Destroying other air vehicles mainly
Using rocket pods to target single infantry or infantry that's gathered up behind cover.
Not to mention most of the maps have very little air cover to break locks outside of the edges of the map, and there's no low floor for radar like in BF4.
But just because people get blown up by a heli once or twice they think it's OP.
The problem is you shouldn't be able to put a good pilot in an inescapable situation just cause 3 people held left trigger for a bit and clicked once.
If your team's nightbird can survive longer and not have to deal with being locked on at 400m and then chased by a missle for another 300m after that it means your team's nightbird can kill the real threat, the hinds and condors that are obliterating both air and ground targets and vehicles...
Hinds and condors are the real air beasts, but everyone thinks it's the nightbird because of the old "stuttering/freezing" glitch. And the nightbird is one of the best counters to the hind/condor
The ground/AA balance is probably the best Battlefield has ever had it at launch. The only thing I would suggest changing is bringing back below radar as a standard feature (ie. not an equipment that needs to be chosen over another) considering the lack of cover this game has. Allows aircraft to prevent lock but makes them more vulnerable to non-lock ballistics.
- Ironhead8414 years agoHero
I'd like to see some static AA stations scattered around these maps, too.
- 4 years ago@Ironhead841 That would be sniper bait lol. If they put them in im not using them 🤣
- Ironhead8414 years agoHero
@Psubond wrote:
@Ironhead841That would be sniper bait lol. If they put them in im not using them 🤣Yep, probably so but sometimes those static AA or TOW stations saved my butt in previous Battlefields, so I kinda miss them.
- 4 years ago@Noodlesocks Isounds fair
- 4 years ago@Noodlesocks Yes this would help a lot, but the SOFLAM is still overpowered and nonsensical.
Having an ECM jammer that lets pilots plan helps too.
Another annoying point is with the fxaa if you lock an air targets and they flare, holding the aim over them will lock instantly when the flare runs out instead of needing to lock again. So infantry gets an instant lock and fire with no delay on air vehicles after flares run out, when they are most vulnerable- 4 years ago
@SpudBug wrote:
@NoodlesocksYes this would help a lot, but the SOFLAM is still overpowered and nonsensical.
Having an ECM jammer that lets pilots plan helps too.
Another annoying point is with the fxaa if you lock an air targets and they flare, holding the aim over them will lock instantly when the flare runs out instead of needing to lock again. So infantry gets an instant lock and fire with no delay on air vehicles after flares run out, when they are most vulnerableIt's a bug. It isn't instantly locking. It locks without letting the player know it's locking. You can actually fire the missile before you get the lock on tone after flaring because the game doesn't tell the player it is locking on.
- 4 years ago@Noodlesocks Does it work both ways? does the pilot get any alert that its locking?
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