Forum Discussion
I wasn't looking for exact science regarding the hyperloop. it is a video game and it's meant for fun as well as competitive play. as bullet holes riddle the hyperloop tube you could have the hyperloop pods act finicky but still going around the tubes until the track is broken. you could have the pod ride feel bumpy and slower than usual. how complicated it is to create this I'm not sure but it's still interesting and doesn't have to be exact or a hundred percent realistic.
right that's my overall point regarding map design. pretty much every object can impact the Gunplay / character movement and strategy of your over all movement plans. look at all of the angles 360° and see how one objective over another creates a vantage point or blocks of vantage point. the way I'm looking at a battlefield is that there's landscape and objects that you can push up to 4 cover and fall back to for cover. Taking advantage of movement and cover in a gun fight so that you're harder to hit and can stay alive. Open space and very little attention to detail doesn't consider this aspect of FPS gaming. Unless these open spaces are on purpose. the way the environment looks isn't just about looks. the way that the environment and the manner in which objects are placed and landscaping is shaped impacts the strategy of your gameplay movement and gun fighting. some of the objectives are in like these open barren spaces and it doesn't make any sense.
@xperimentaldecay in regards to the hyperloop, I know but I'm a stickler for these things hehe. If you want a realistic future-sounding train that is a proven tech in use that does all the things you want in game I'd suggest MAGLEV, or just a simple fast high speed rail. Both could have pretty spectacular derailments.
My point in regards to the buildings was more about how the developers should pay attention to detail in all areas, even in areas that don't necessarily effect gameplay - ie they should add some locked doors or coffee stall to mezzanine floor level that doesn't have anything on it in the Skyscrapers. Kind of like there shouldn't be a toilet in the middle of a living room. There are certain things that just don't make sense from a building design / use standpoint and the mezzanines in a lot of 2042 skyscrapers don't make sense.
But yes, whole heartedly agree about how the maps need more cover / detail and consideration of how the built environment / furniture can be used as cover.
About Battlefield 2042 General Discussion
Recent Discussions
- 60 minutes ago
- 3 hours ago
- 7 hours ago