Conquest tiebreaker? Conquest Overtime?
I feel like close conquest matches often end on a kind of dull note.
When both teams are at the end of a conquest match and both have less than 10 tickets but more than 0 the game should enter an overtime mode.(because capturing a sector costs the enemy team 10 tickets the next capture wins in this scenario)
In this mode respawns are disabled once each team runs out of tickets. Vehicle spawns are also disabled.
In this mode all but one sector on the map disappears and both teams have to fight to capture it. When it is captured that team wins and the game ends.
When the overtime sector is enabled any players that are in that cap zone have to leave within 10 seconds or they die (similar to being out of bounds). Once the 10 second countdown ends, both teams can attempt to capture the overtime zone..
It would be fun if there was a missile strike in the overtime sector to clear it out but that would require new asset development.
This would only happen when a conquest match really comes down to the wire.