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SpudBug's avatar
4 years ago

Conquest tiebreaker? Conquest Overtime?

I feel like close conquest matches often end on a kind of dull note. 

When both teams are at the end of a conquest match and both have less than 10 tickets but more than 0 the game should enter an overtime mode.(because capturing a sector costs the enemy team 10 tickets the next capture wins in this scenario) 

In this mode respawns are disabled once each team runs out of tickets. Vehicle spawns are also disabled. 

In this mode all but one sector on the map disappears and both teams have to fight to capture it. When it is captured that team wins and the game ends. 

When the overtime sector is enabled any players that are in that cap zone have to leave within 10 seconds or they die (similar to being out of bounds). Once the 10 second countdown ends, both teams can attempt to capture the overtime zone..

It would be fun if there was a missile strike in the overtime sector to clear it out but that would require new asset development. 

This would only happen when a conquest match really comes down to the wire. 

7 Replies

  • kregora's avatar
    kregora
    Seasoned Ace
    4 years ago
    @SpudBug In my opinion the development team should spend time on more pressing matters, like fixing maps.

    From the conquest perspective I should abandon the control of a sector to break through to another sector that has to be evacuated first?
    Did you check how far you get in 10s on any of the bf2042 maps?
    Unless you are Sundance and fly across the map?
  • I agree with @kregora that the time should be spent elsewhere, game breaking issues like ADS, horrible netcode and weapons/vehicle balance to name a few...

  • RayD_O1's avatar
    RayD_O1
    Hero
    4 years ago

    @Echo6Echo wrote:

    I agree with @kregora that the time should be spent elsewhere, game breaking issues like ADS, horrible netcode and weapons/vehicle balance to name a few...



    @Echo6Echo wrote:

    I agree with @kregora that the time should be spent elsewhere, game breaking issues like ADS, horrible netcode and weapons/vehicle balance to name a few...


    It's a nice idea by the OP but I can only agree, DICE really need to get their priorities right and sort out the gamebreaking issues first.
  • @RayD_O1 game design people probably don't work on netcode..
    Anyway I think it's something that could work for next battlefield to make close matches feel like they have an exciting ending.
  • @SpudBug this sounds like the mode DICE tried implementing in BFV for their grand operations, i can not think of the name for it and i think in all my time playing BFV i played this tiebraker once....
    while it mioght be fun i think with most conquest matches i partake in lateley you will also never see it since really close matches are about as frequent as good content from DICE
  • Echo6Echo's avatar
    Echo6Echo
    4 years ago

    @X-Sunslayer-X wrote:
    @SpudBugthis sounds like the mode DICE tried implementing in BFV for their grand operations, i can not think of the name for it and i think in all my time playing BFV i played this tiebraker once....
    while it mioght be fun i think with most conquest matches i partake in lateley you will also never see it since really close matches are about as frequent as good content from DICE

    Agreed. For me most times it goes like this...we take most points right away, let's say on Exposure, we take A, both Bs and C or D. Then the other team takes everything back and we spend the rest of the match with 25 people sniping, shooting vehicle guns from 200M away in the spawn to A and spawn dying in aircraft. The other 6 try desperately to take a point or just take and lose A over and over. Or scenario two, we route them and hold most points for the entire match. (It's mostly the first one for me). Rarely is it close for some reason, but I really like the idea...

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