Constructive Feedback for All-Out Warfare
Here are my suggested changes for Battlefield 2042 based off of my experience and the opinions of others I have heard. I won’t be discussing technical issues or monetization. This is just about the gameplay and core design. I hope EA or DICE will see this and hopefully acknowledge it. I want to see this game improve. Thank you in advance for reading.
MAPS
There are 7 maps in AOW, and they all suffer from the same problems. They’re too open and clean. They feel so barren and empty, you’ll spend minutes at a time running through empty space between objectives, accomplishing nothing and finding no one, just to get sniped by a camper or killed by a vehicle. Infantry gameplay is practically impossible in these maps, and vehicles still dominate.
So much of your time in matches is spent being bored and just running through empty swaths of land.
Maps should feel less “clean”, have military emplacements and more cover to not only fit the game’s “collapsing world” tone, but also too facilitate infantry gameplay. They’re just so lifeless and desolate right now, and that’s a big problem. We only have two modes, so perhaps we could see smaller, more infantry focused maps for game modes like TDM? 128 players shouldn’t be the main focus of All-Out Warfare.
LEVOLUTION
Destruction is a big part of what makes Battlefield unique. I’m Battlefield 4 and Battlefield 1, huge explosions and buildings being destroyed made matches feel awesome and cinematic. But in Battlefield 2042, levolution seems nonexistent. The maps feel so static and nothing changes on them. The epic destruction we saw in the trailers is nowhere to be found in the game, and it’s disappointing to fans. Walls can brush off tank shots, buildings don’t collapse, it just feels kind of boring. The little village in Hourglass is currently the only area with actual destruction in the entire game. It’s very underwhelming.
Before launch, we saw that video of an entire skyscraper crumbling in a tech test, and we thought we would have that level of destruction.
CUSTOMIZATION
There are only 22 guns in the game right now, and players are already starting to get bored of the weapon pool. There’s just so little variety in loadouts and so little choice given to players.
There are only 4 categories to customize for each weapon, and half of the attachments have the exact same effects as each other. The character and weapon customization just feels incredibly limited for a Battlefield game, with not enough content to justify the hefty price tag at the moment.
Also, not a priority, but I would love to see an optic like the Coyote RDS from BF4 return. The Fusion Holo has too small of a sight picture.
GUNPLAY
Part of what made BF4 and BF1 so fun was the satisfaction you would get from scoring kills. There were visibly clear and opaque hitmarkers, score bonuses for avenger kills, savior kills, headshots, squad wipes, etc., and animated score counters that made it feel like you were being rewarded for your skill. The kill feedback in this game feels significantly toned down. There are no score bonuses, animated score counter, the hitmarkers lack a feeling of impact, and the poor console aim assist all make gunfights feel frustrating and unsatisfying. I feel like these fixes could be implemented fairly easily.
Armor should be exclusive to Hazard Zone. In AOW, it creates inconsistencies in TTK and makes gunfights unfair. This is another feature that is pretty much universally disliked by the community. Armor does not belong in standard FPS modes.
SPECIALISTS
I know that specialists won’t be changed. But they can be improved. Right now, there’s no distinction between factions, so everyone just looks like a clone of each other regardless of their team. Not only does it hurt immersion, but it also makes visibility difficult.
The end of round voicelines are pretty much universally hated among the community, since they don’t fit at all with the tone and lore of the game and just come off as obnoxious.
CONCLUSION
This game needs some more work to live up to the expectations of fans. The customization, gunplay, specialists, maps, and content are currently in a poor state. It’s not beyond saving, but the player count is dwindling. The community is losing trust in EA and DICE, so just acknowledging these core issues would go a long way in restoring that relationship.