Forum Discussion
Well said.
An apology would also help quell the perception of self-entitlement from EA / DICE especially with some of the remarks they've made. On the heels of an apology they might even be taken a different way in that context. ......without it, everything seems amplified.
We apologise for daring to innovate instead of giving you BF4 2.0.
We apologise for creating fun characters.
We apologise for not catering to milsim larpers.
We apologise for giving players more freedom.
We apologise for introducing new soldier abilities with specialists.
We apologise for giving old fans large classic maps.
We apologise for our in game maps matching the pre-rendered images.
We apologise for our innovative dynamic weather model.
We apologise for giving you portal to create your own games on fan favourite maps.
We apologise for making a fun game.
Alternative version.
We apologise, we will do better, we will treat this as a learning experience and grow from here.
To show our commitment to helping the community through this difficult time we have all changed our Facebook and Instagram profile pics to r/battlefield2042.
We feel your pain, we feel your injustice, and we stand with you as we progress towards a new battlefield 4 utopia together as comrades.
- 4 years ago@Tank2042Man The first one was sarcastic and would give fuel to the flames. Alternative version was better. 🙈
- 4 years ago
@Tank2042Man wrote:We apologise for daring to innovate instead of giving you BF4 2.0.
We apologise for creating fun characters. Childish and even toxic characters. They taunt at endscreen, and aint that toxic ? I dont mind it but its hypocritical at least.
We apologise for not catering to milsim larpers. Demanding a bit more imersion , coherence between lore and gameplay. That aint milsim. But wonky gameplay.
We apologise for giving players more freedom. Well, that freedom ruined teamplay.
We apologise for introducing new soldier abilities with specialists.
Aint so much new, grapling was a gadget in bf2 SF. Wing suit yes, but its sollys. Jumping of a rock can make you fly 20 meters. The most new thing is no restrictions, which again, ruins teamplay.
We apologise for giving old fans large classic maps. Large maps, yes, but bad map design.
We apologise for our in game maps matching the pre-rendered images.
Really unnecessary feature. Eats up performance for some. 2d map with icons works. A choice at least should excist.
We apologise for our innovative dynamic weather model. Innovative ,LOL, the only new thing is the hurricane twister and it does nothing but graphics.
We apologise for giving you portal to create your own games on fan favourite maps. Don't need to apologise this one, but restrictions and no progression are killing this.
We apologise for making a fun game.
Hmm very subjective. Maybe for the 2K that keeps playing on steam , and the other ones on other platforms.
To me and a lot of other people , nah. More irritating knowing what could have been with EA/Dices Manpower, budget,time, resources.
Alternative version.
We apologise, we will do better, we will treat this as a learning experience and grow from here.
To show our commitment to helping the community through this difficult time we have all changed our Facebook and Instagram profile pics to r/battlefield2042.
We feel your pain, we feel your injustice, and we stand with you as we progress towards a new battlefield 4 utopia together as comrades.
- 4 years ago
At least every game ends with an apology:
"Don't be sad, this is just how it works out sometimes"
Plus nothing says we love our customers more than a tactical beanie!!!
- ATFGunr4 years agoLegend
You don’t have to be Canadian to apologize, but it doesn’t hurt. Pretending the room isn’t on fire won’t prevent your house burning down around you. (So sad image won’t show, sorry folks. Gee see how easy that is?)
- 4 years ago
@Tank2042Man wrote:We apologise for daring to innovate instead of giving you BF4 2.0.
We apologise for creating fun characters.
We apologise for not catering to milsim larpers.
We apologise for giving players more freedom.
We apologise for introducing new soldier abilities with specialists.
We apologise for giving old fans large classic maps.
We apologise for our in game maps matching the pre-rendered images.
We apologise for our innovative dynamic weather model.
We apologise for giving you portal to create your own games on fan favourite maps.
We apologise for making a fun game.
Alternative version.
We apologise, we will do better, we will treat this as a learning experience and grow from here.
To show our commitment to helping the community through this difficult time we have all changed our Facebook and Instagram profile pics to r/battlefield2042.
We feel your pain, we feel your injustice, and we stand with you as we progress towards a new battlefield 4 utopia together as comrades.
- making everything worse and removing features that became the default standard because it just works is not innovation. It's resetting all knowledge to zero... You can do a factory reset for a new IP and call it innovation, but not in Battlefield.
- fun characters would be fine in a spin off with a not so dark theme. But the tone of 2042 want to be dark and apocalyptic. "fun characters" don't fit + they are not fun. They are just cringe and not likeable at all.
- ? xD
- "more freedom" is a very poor excuse for "we did not test balancing at all and didn't know what we want so just do whatever..."
- doing specialists is not the problem. It's more HOW they did it.
- thx for old maps that are worse than the originals (at least in case of BF3 and BC2) and for new maps were nobody took a single minute thinking about gameflow
- they don't
- dynamic weather isn't new and has been better in BF1 and BFV. Even the more scripted weather from BF4 (Paracel storm, gulf of oman) and Hardline (Dust bowl) had way more impact and way better visuals.
- Portal is a nice tool in theory but it's not an excuse to not implement the old maps properly and not doing fan fav gamemodes just because they could do it by themself.
- "fun game"
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