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@Bugshot wrote:
"I'm also missing information on the spawn system at start. For example, disabling forced spawn, or being able to see where I'm spawning better."
Another idea: I want to be able to spawn in my team's vehicles. This would also improve team play.
@Bugshot these are items we are reviewing, but there are no active development plans locked for those just yet.
It sure feels like there's only a skeleton crew left to look after 2042 right now and like the priority for the studio is the next BF that the team moved to, not finishing 2042 and delivering the product that y'all marketed to and sold us on.
- 4 years ago
First of all, the changes of maps, some of them like on Kaleidoscope which reduces open field is good, but remove the only building in Renewal around 25km what is the point ?
For other balance, put the bolt with tanks is a good thing in my opinion even if they are a bit too strong and hard to kill ( 2 AGM's, and too much recoiless )
Reducing number of attack heli is also a good thing cause attackers have so much aerial superiority.
Moving the Nightbird into Attack is a bad thing, you just should let everyone on your team to spawn into the nighbird no ? cause actually it's only the 3 sniper camper who never gonna go on point who took the spot of some objective players on the team.
And with this change defender gonna get 3 condors to get rid off, the heli wich is actually the most powerfull ( Put 4 players on a condor with communication litteraly no one can get them down ).
I should Nightbird should stay on transport cause it's a transport vehicle, we also need to get rid of the pods on the Nightbird as well, you nerfed it but it's still so unskill and even as an heli player i hate getting farmed by a noob who just spam 16 pods on my face.Maybe add a minigun like bf4 to change the gameplay and add some stuff instead of the pods like a guided missile or idk, i guess you can have good idead
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